Nothing starts the year out better than a space shooter. The top of the printout was quite faded, so I wasn’t sure about ZTSXXSTZ when I started to type it in. But, once I got the first few bits working I realized I had something worth sharing.
Last year is over, but it was one of my more prolific years for LEGO renders. I ended up sharing 67 renders on Flickr, plus a few other renders I did only for Mecabricks. I even have a few test images squirreled away I won’t be sharing. As we close out 2017, here are the last of the images from December.
There are a ton of windmills in Idaho. Mostly big ones for power, but you see a few smaller ones used for irrigation and wells. But, when I wrote this month’s program, I couldn’t remember any being around where I lived in Indiana. No matter. I still wrote a simple windmill animation, and today is the day to share it.
With the recent release of Blender 2.79, which officially supports filmic color and denoising filter. Keeping current, Mecabricks released the latest advanced blender add-in that supports it. Besides the above changes, it supports the Principled shader also introduced in 2.79. Adding all that up, it was time to do a little testing.
Portal was one of those games that game out of no where. Released as an add-on to the Orange Box, the Half-Life 2 box edition for consoles, the puzzler shined. Combining wry humor with entertaining game play, Portal gained a place in pop culture. In one of the more memorable levels, you are given a weighted companion cube. This heart embossed cube replaces the more generic ones used in early, and later, levels. Given a game filled with loneliness, the companion cube helps fill that void. Portal does such a good job of hamming it up, that it comes as a surprise when you must dispose of the cube to continue on. It’s heartbreaking, even if the cube is an inanimate object. As an iconic part of the game, I was excited to replicate it in LEGO bricks.
Tarantula, August’s program of the month, was part of a pair of games that made me think I was a game developer. At the age of fourteen, I didn’t let problems like the lack of a distribution channel tarnish my dreams. Although I didn’t make it into gaming, it’s still fun to look back on what could have been.
I was actually working on a different model when an idea struck me. Wanting an object to look abandoned and old, I grabbed a spider web and threw a black spider in it for fun. But, the web was too large, so I left it off to the side. Getting back to it yesterday, inspiration took a different direction.
Do you have those moments where you discover something and want to dig into it? Today was that day for me. Although what I found wasn’t new, I still want to share what I learned—that way I won’t forget later. In this post, I’ll walk you through what I found, why it’s broken, and what I did to fix it.
I got around to logging into Myspace again today. I never really used it in its original incarnation. Truth be told, I wanted to know what it was before when my daughter signed up for an account. Although I’ve known that it was more of sharing space for music now, I hadn’t spent much time with it. That changed today.
One of the first things I saw when I arrived in Idaho were colorful balloons floating across the brown desert and blue skies. A defining moment that I’ve carried with me for the almost 20 years I’ve lived here. So, when I came across Visionary Bricks’ hot air ballon I had the perfect picture in mind.
Last weeks, I ran across this build by changewing1 of the living planet. Mecabricks is a great community for such finds. Plus, I needed something to tax my old computer while trying out denoising feature in Blender. Stars aligned—pun intended, and I was off to render my next image. Keep reading to see how I did it.