Articles by Steven


Steven has written 511 articles, Page 5.

Moai on Easter Island

Moai on Easter Island by Steven Reid

Although I posted this on Flickr awhile back, I’m getting around to sharing on my blog. I was looking for something quick to render and had this Moai of Rapa Nui from custombrick in my Pinterest. Not thinking twice, I was off to Mecabricks to build the scene.



My Blog Image For 2019 Is A Playful Sea Turtle

Sea Turtle, Steven Reid, 2019

Although I enjoyed that moon picture on my blog, it’s been there far too long. In looking for something new in 2019, I decided to use a picture of a playful sea turtle. The photo, taken while I was in Mexico in January, shows the backend of the turtle as it swims away. I thought that fitting for my blog where I hope you take a bit of each article with you when you leave.


February Fun with a Sleeping Lego Caterpillar and More

40322 Caterpillar by Steven Reid

As February closes, I thought it fitting to recap my renders this month. Four in total, although not quite one a week. Added to last month’s render, I’ve almost shared as many as last year. Hopefully this means a lot more LEGO fun is in store for the rest of year. Let’s walk back through them and see what I’ve been up to.











Enjoy 8 bit Pylons? Yes, My ZX81 Game Has Plenty!

Enjoy 8 bit Pylons? Yes, My ZX81 Game Has Plenty!

Here it is in July and I have another one of my dodging games to share. But, this one is a little bit different. You don’t need to dodge all of them, or in this case go through all of them. Nevertheless, if you want the juicy bonus points, you need to grab as many of the blocks as you can. The twist is how the pylons change as you play.



Look out for the Death Maze as You Escape the Monster

Look out for the Death Maze as You Escape the Monster

I seem to like avoid the wall games. I wrote many of them over the years, inspired by other games I played like “Cavern’s of Mars.” It isn’t a surprise as the ZX81 made it pretty easy to write a vertical scroller. For Death Maze, I added a little twist. Is it enough to make the game fun to play? Let’s find out.



Check out This Awesome Remake of Pole Dodge

Tower Dodge by Jim Gerrie, 2014

Jim notified me earlier this month that I’d missed one of his remakes of my ZX81 programs when I blogged about them earlier. Tower Dodge for the MC-10 is Jim’s version of my updated Pole Dodge 2. Not sure how I missed it as he rewrote it back in 2014. Of course, I can’t believe I wrote mine back in 2012! Time sure flies—get the pun? Anyway, let’s dive in and see what’s new.


Quick, Stop the Bomber before It Destroys You

Quick, Stop the Bomber before It Destroys You

Wait what? Another month? Another game? You betcha! April is upon us, and pretty much over. So, to pass the time I introduce Blaster, a shooter with a twist. Use Z to move left, . to move right, and M to fire. Not the most exciting game ever, but you’ll find it hard enough to spend a few minutes with it.



How to Make Digital Rain on Your ZX81

How to Make Digital Rain on Your ZX81

I’ve been wanting to create my own version of digital rain for some time. The effect is well known from the Matrix movies, which used florescent green characters. Inspired by that version, I decided to go retro and generate a black and white stream of characters using the ZX81. Let the geekiness begin.



Having a Little Photography Fun with This Year's Challenge

Slaying the Beast by Steven Reid

Since the start of the year, I’ve been participating in a weekly photography challenge in an attempt to improve my photography. Although I shared them on Flickr, I wasn’t blogging about them. Perhaps it was because of a lack of confidence of their quality, not liking their originality, or just fear of ridicule. Overcoming all that, I’d like to share last week’s photo. It’s all about fun!