Im running a bit late this month, but Ill try to make it up by offering a larger game. Of course, it wouldnt be the Eighties unless it was almost impossible to play. But, at least it looks good.
September has come to a close and Im on the edge for getting my program of the month out. So, I chose Raceway as a simple game that is both tough and satisfying. My high score is 40. Can you beat it?
Augusts game is a somewhat deceiving. On the surface, it is a simple direction shooter. Be careful, though, as those asteroids speed up. It may start out easy, but Asteroid £ Metor will frustrate youas it did me. After you give the game the retro try, letd dig deeper into it.
Here it is in July and I have another one of my dodging games to share. But, this one is a little bit different. You don’t need to dodge all of them, or in this case go through all of them. Nevertheless, if you want the juicy bonus points, you need to grab as many of the blocks as you can. The twist is how the pylons change as you play.
I seem to like avoid the wall games. I wrote many of them over the years, inspired by other games I played like Caverns of Mars. It isnt a surprise as the ZX81 made it pretty easy to write a vertical scroller. For Death Maze, I added a little twist. Is it enough to make the game fun to play? Let's find out.
I had lots of ideas as a teenager. Many of them became actual programs, while others languish in my notebooks. Others made it a bit further, becoming programs on my ZX81, but never finished. A journey abandoned is still a journey. Lets explore one such program this month: Tower of Love.
Jim notified me earlier this month that Id missed one of his remakes of my ZX81 programs when I blogged about them earlier. Tower Dodge for the MC-10 is Jims version of my updated Pole Dodge 2. Not sure how I missed it as he rewrote it back in 2014. Of course, I cant believe I wrote mine back in 2012! Time sure fliesget the pun? Anyway, lets dive in and see whats new.