Awhile back, I had an idea on a run for a little LEGO vignette. My vision included a small tree on a hill. Most often, my mind refocuses on my workout the vision fades. This time, the idea stuck and became reality as Tree Fall.
Having a healthy imagination and perchance for sci-fi, Spaceship is a bit of both. I assume I conjured up the idea as part of some playtime activity. Written in 1983, it was one of my earlier programs and lacked graphics. Yet, it was still a bit of fun.
Ive been having a lot of fun in May, rendering images and trying out some new techniques when I can. Ive also been trying to learn Blender, work on decorations for old models, and try out new sites. Although still learning, here are four of the renders I made during the middle of the month.
I have some sort of fascination with code breaking. A byproduct of all the spy movies I watched as a kid. A friend of my would make spy cases with Legos, and I had to build my own of course. I had a wallet with home made credentials and so on. Code Searcher is a bit of a homage to those golden age gadgets of the 60s and 70s.
As May kicked off, I got to work finishing the decorations for set 6444 Outback Airstrip. Because I had a few different decorations to finish, I got distracted. That distraction was with a much older LEGO Airplane. Both renders gave me a chance to revisit motion blur in Blender.
Shifting from POV-Ray back to Blender, I'm playing around with Mecabricks again. Taking a break from blogging about images, I decided to shift my focus. During the last week of April, I decided to clean up models and make new decorations. The journey weaved a bit, starting with an old model, but ending with something new. Below are the results of that virtual trip.
When I was a child, I remember going over to a friends house and playing Wizardry on his Apple. Leaving his house, I was super excited about the game I saw. Although my lowly ZX81 was no match, I had visions of creating my own games like it. My attempt, although a test, could have been so much more.
Following my Blender renders for 588, I started work on rendering the POV-Ray versions. Not quite the original versions, these renders use radiosity with an updated environment. Besides being a larger render, I turned on some of the features I usually don’t. The images came out pretty good, even if I’m always looking to improve them.
Last week, I shared my POV-Ray version of LEGO 590. Now, it seemed like a good time to build a Blender version. Starting in Mecabricks, I was fortunate to find that awesomo had recently built the model. Although missing a few parts, it gave me a shortcut into building a realistic render of the box art. Starting as a simple idea, my journey towards the final image wouldnt be a straight one.