For this program, I wanted to display a hungry dog over a message filling the ZX81 screen. Unlike most of my image programs, the text remains visible behind the dog, almost as though the image has a transparent background.
I’ve always liked programs that feel a little alive, even on a machine like the ZX81. For Heart Beat, as usual, I was inspired by others. I ran across this EKG Heart program by Holger Palmroth for the Spectrum and decided to adapt and expand it for the ZX81.
Sometimes a small ZX81 program can still feel like a magic trick. My latest program, MONO LISA, builds a simple picture of the Mona Lisa from a single encoded string using a compact run-length encoding (RLE) style routine. It is definitely slow, but that is part of the charm as you watch the image draw itself across the screen.
This week I received a new ZX81 book I purchased on eBay called "Timex Sinclair 1000 Programs, Games, and Graphics." A little graphic program in the back of the book inspired me to create a game called Lift. Can you catch the items before they fall? Let’s dig in.
When I first converted Wolf, Goat, Cabbage to the ZX81, I wanted to include an intro screen. Sadly, I didn’t get around to it at the time. This month, I finally circled back and it turned into quite the journey.
I was pursuing ideas for a simple role-playing or fighting game. The one I landed on was the concept of a single treasure chest. It fit the retro-computing theme perfectly. Trap or Gold is a simple game that doesn't need fancy graphics, speed, or memory — yet it’s still fun.
I recently got back into retro hardware. My starting point was gaming, as I ordered one of the new Atari 7800s that plays the old cartridges. In my haste to grab a few games, I inadvertently purchased a complete 2600 with controllers. I’ll blame travel and lack of sleep for missing that detail. But it gave me the opportunity to attempt something I’ve never done before: restore the controllers.
Every once in a while, a small, silly idea turns into a surprisingly fun little project. That’s exactly what happened with my latest ZX81 experiment, a reaction-based game inspired by the old nursery rhyme: Duck, Duck, Goose.