Reid's For Fun

My personal blog for what interests this computer guy. Web development, LEGO ray tracing, ZX81 retro computing, writing and photography.

More May Fun With Blender And Lego Bricks

1580 Silja Line Ferry by Steven Reid, on Flickr

I’ve been having a lot of fun in May, rendering images and trying out some new techniques when I can. I’ve also been trying to learn Blender, work on decorations for old models, and try out new sites. Although still learning, here are four of the renders I made during the middle of the month.

A Silly Little Code Hack For The ZX81

Code Searcher, 1984, ZX81 screenshot by Steven Reid

I have some sort of fascination with code breaking. A byproduct of all the spy movies I watched as a kid. A friend of my would make spy cases with Lego’s, and I had to build my own of course. I had a wallet with home made credentials and so on. Code Searcher is a bit of a homage to those golden age gadgets of the 60s and 70s.

Cheers To April and a Month of Great LEGOs

6694 Car with Camper by Steven Reid

Shifting from POV-Ray back to Blender, I'm playing around with Mecabricks again. Taking a break from blogging about images, I decided to shift my focus. During the last week of April, I decided to clean up models and make new decorations. The journey weaved a bit, starting with an old model, but ending with something new. Below are the results of that virtual trip.

A Flash to the Past, Here Is the Latest Render of My 588 Police Station

588 Police Headquarters - POV-Ray - Front by Steven Reid

Following my Blender renders for 588, I started work on rendering the POV-Ray versions. Not quite the original versions, these renders use radiosity with an updated environment. Besides being a larger render, I turned on some of the features I usually donít. The images came out pretty good, even if Iím always looking to improve them.

Here Is the Refresh of My Favorite LEGO Fire Station

590 Engine Co. No. 9 - Blender - Front by Steven Reid, on Flickr

Last week, I shared my POV-Ray version of LEGO 590. Now, it seemed like a good time to build a Blender version. Starting in Mecabricks, I was fortunate to find that awesomo had recently built the model. Although missing a few parts, it gave me a shortcut into building a realistic render of the box art. Starting as a simple idea, my journey towards the final image wouldn’t be a straight one.