Another year, another month, and now another program to celebrate 2013. January’s program of the month is an old one: Hit Man. From 1983, Hit Man was my attempt at creating a wall dodging program and it is a tough one to play.
I couldn’t help it. I updated Bonkers using MCODER II to convert the BASIC code to Machine Language. This improved the speed of the game making improving its playability. If you haven’t played the 1985 version, play it first so you can appreciate the difference. If you have, now give the 2012 version a try. Better?
September’s program, Runner, is nostalgic for me. When I wrote this program I had moved on to my C64. My ZX81 was starting to gather dust as I was busy learning the ins and outs of my new computer. For some reason, something tugged at me to fix my ZX81 keyboard and get it running again. After transplanting the ZX81 brains into a TS1000 case, it surprisingly powered on. I wrote Runner as a test that still worked. It did. That was the last time I was able to use the computer that had been my pride and joy for the previous three years.
Wow, August flew by way faster than I expected! Here we are at the end and I finally got around to uploading the monthly program. This month’s program, PAC-MAN Video, is a bit different. Although I call it a game, it doesn’t really play like one. It is totally random with a slight nod to you. Skill isn't required, just give it a try.
I’m back to the basics for July’s program. Can Punch is a simply graphic game that will probably infuriate you more than entertain. Don’t believe me? Go try it and decide for yourself. The goal is punch the can thrown at you. Use Z to raise your fist high and . to lower it. A deceptively simple game mechanic that I dare you to master. I double dog dare you!
Yes, I know I’m late. June is almost over and I’m sure my adoring fan is up in arms. I do have one fan, right? In any case, I’m breaking tradition for June’s Program of the Month and posting a more modern program. Pole Dodge 2 is my revamped version of April’s program. Before I dig into the details, go play it. It’s real easy, just use the “Z” and “.” to bank left or right. No really, go play it. I think you’ll find it much more enjoyable this go round.
Jet Flyer is May's Program of the Month. Although a bit late, I believe it is a bit better than last month's and worth a quick try. The goal is to keep your jet on course by using the “Z” and “.” keys to bank right or left. It isn’t an overly hard game. You just need to keep the course indicator close to zero. I won’t say how close to avoid spoiling the fun.
Pole Dodge is April’s Program of the Month and it is an odd one. Partially odd because I typed it in back in February, and partly because the program just doesn’t play well. I know that doesn’t lend well for one to give it a try, but try it you should. Why? Because the premise isn’t bad. It is the execution that leaves a bit to be desired. Of course, I blame the slow hardware.
T.W.M. is March’s program of the month. It is a simple animation that tries to mimic a computer’s destruction of its defined target. February was actually pretty prolific for me as I transcribed this and another program, as well as updated a number of older programs using MCODER. Fortunately, that means I have a few more programs available than I normally do. Of course, one is more than I normally have ready so I’m not sure that means much. Anyway, go give it a try and enjoy the animation in all its simplicity.
E.T. may not have been my best game ever, but it was an interesting exercise in 1985. Loosely, and I really mean loosely, based on the Atari 2600 game, E.T. follows the exploits of the title character as he tries to find his way home. Originally written in ZX81 BASIC, I revisited E.T. to better understand how to use MCODER II. I was ultimately successful in compiling it and getting it to run. If you are adventurous, you can compare it to original version, bugs and all. Instructions for E.T. are available off my old ZX81 website.
February is upon us and that means another program of the month. This month it is another one from 1983: Light Walls. In case you hadn’t guessed, it has its roots in Tron. The game requires you to steer right (“.”) or left (“z”) to avoid hitting the light walls. I wrote this program while a friend was over and we took turns trying beat others high scores. Who says you need color and 3D graphics to have a good time! Not convinced. Give it a try yourself and see how good your reactions are.
It is a strange time for me. For years, I have run my web site locally as a way to test out new designs and programs. I have used that site as the home for my catalog of LEGO parts and colors. Unfortunately, the computer that housed that catalog failed and I still haven’t gone through the trouble of reinstalling Apache. While working on a recent project, that decision is becoming a problem. Today I decided to do something to correct that. I uploaded my L-Bricks catalog to my hosted web site. Now I can find the names I need to put parts and colors into my POV-Ray renderings.
As more and more people turn to mobile and tablet devices for their entertainment and consumption needs, it is becoming harder to share my ZX81 preservation project. I remember how excited I was when I found a Java based emulator that would run my ZX81 programs on the web. Although Java and I haven’t always gotten along, I was happy to be able to show off my programs on the go with nothing more than a browser available. To my surprise, however, Java isn’t even part of the conversation when talking about those on-the-go OS’s like iOS and Android. All that effort isn’t of much use when a large portion of your audience can’t enjoy it. Fortunately, and much to my surprise, I ran across Zed Ex (Beta) in the Android Market. You can also find it on AppBrain.com.