Articles by Steven


Steven has written 511 articles, Page 4.

A Good Start To Adventure Game That Never Was

Wizardry (test), ZX81 Movement Screenshot,  Steven Reid, 1985

When I was a child, I remember going over to a friends house and playing Wizardry on his Apple. Leaving his house, I was super excited about the game I saw. Although my lowly ZX81 was no match, I had visions of creating my own games like it. My attempt, although a test, could have been so much more.


A Flash to the Past, Here Is the Latest Render of My 588 Police Station

588 Police Headquarters - POV-Ray - Front by Steven Reid

Following my Blender renders for 588, I started work on rendering the POV-Ray versions. Not quite the original versions, these renders use radiosity with an updated environment. Besides being a larger render, I turned on some of the features I usually don’t. The images came out pretty good, even if I’m always looking to improve them.


Here Is the Refresh of My Favorite LEGO Fire Station

590 Engine Co. No. 9 - Blender - Front by Steven Reid, on Flickr

Last week, I shared my POV-Ray version of LEGO 590. Now, it seemed like a good time to build a Blender version. Starting in Mecabricks, I was fortunate to find that awesomo had recently built the model. Although missing a few parts, it gave me a shortcut into building a realistic render of the box art. Starting as a simple idea, my journey towards the final image wouldn’t be a straight one.


Here Are the Results of My LDraw and Blender Experiments

886 - Space Buggy - LDraw Importer by Steven Reid, on Flickr

Not quite done trying things out, I spent time the futzing around with Blender the other night. Looking around for LEGO materials, I ran across a Blender importer for LDraw files. I didn’t know such a thing existed. Intrigued, it resulted in a night of experimentation and the results look pretty good.


Learning New Tricks With LeoCAD and Blender

Mini ZX81 - v3 - LeoCad - v2b by Steven Reid, on Flickr

On Monday, I decided to hack around with Blender a bit. I’d been playing with POV-Ray and looking for a way to convert my LEGO scenes to Blender. I was unable to export SDL to a mesh. Loading up LeoCad, I discovered that I could export my models and import them into Blender. Before I knew it, I’d spent the night futzing around with shaders and modifies. The results weren’t half bad.


Here Is a Police Set to Delight Your Inner Nine Year Old

588 Police Headquarters by Steven Reid, on Flickr

Ah, can’t you smell sweet nostalgia of this LEGO set from 1979? One of my larger town sets as a child, 588 Police Headquarters was also one of the first ones I built in POV-Ray. Looking for something else, I ended decided to check if 588 was in Mecabricks. To my surprise, it wasn’t. This gave me two opportunities. The first to build the set again, and the second was to render it with Blender.


Featured Lego of the Day: 590 Engine Company No. 9

590 Engine Company No. 9 by Steven Reid, on Flickr

When I saw that the featured set of the day on Brickset was Engine Company No. 9, I was excited. LEGO set 590 is one of two large city sets I owned as a child, the other being the 588 Police Headquarters. Even better, I had built the set in POV-Ray some years back. Realizing I’d never published it, I decided it was time to right that wrong.


Now It Is the Time to Give My LEGO Renders Some Love

Playing with POV-Ray by Steven Reid, on Flickr

I can’t believe how many LEGO sets I built and rendered using POV-Ray. Over the years, starting in 1996, I’ve built 125 different models—yes I counted them. To note, that doesn’t include the variations or alternate scenes within each set. Around the same time, I started to share my models online. To my surprise, many of my models were never shared! It’s time for me to fix that!


Struck by Random Inspiration, Here Are the LEGO Renders From Last Month

1611 Marinair (Holland) - Bottom by Steven Reid on Flickr

Sometimes inspiration arrives from odd places. For years, I have subscribed to BrinkSet’s newsfeed which serves up a random set of the day. A recent airplane set got me interested in playing with Mecabricks again. Plus Scrubs had released an update for his Advanced Blender Script. How exciting is it to flip through your feeds and end the day creating something. Even better, it sparked more renders that allowed me to escape pandemic news, if only for a bit.


It’s Not Easy Surviving the Waters in This ZX81 Game

Sea Cross, ZX81 Screenshot by Steven Reid, 1985

A bit cliche by 1985, but I was obviously still playing Frogger and the clones it spawned. With all its dodging and moving, the game is classic for good reason. Even in modern times, it has spawned the likes of Crossy Road and other in spirt games. My own attempt, called Sea Cross, finds you trying to get your family safely across the water and home. I doubt you’ll be able to.



Play an Old Star Trek Game That Fails to Be Fun

Star Trek, ZX81 Screenshot by Steven Reid, 1983

Okay, I’ll admit that I was a Star Trek junky. As a kid, I remember eagerly waiting each week to watch reruns of the original series with my family. When 1983 rolled around, I’d watched both of the original movies and owned the comic books that bridged the two. As such, creating a Star Trek game on my ZX81 should come as no surprise.


A New Pair of Images to Test out Mecabricks

1808 Light Aircraft and Ground Support by Steven Reid, on Flickr

Over the weekend, Mecabricks released an overhaul of its parts system. As noted in his announcement, it culminates over six months of research and development. Not wanting to lose the opportunity, I took the time to model and render a couple of images using the new system. So far, I’m enjoying the changes.


A New Year Dragon for the New Decade

40395 Chinese Dragon by Steven Reid

I’d taken a bit of hiatus from my LEGO rendering in the later half of last year. Life sometimes kick you in the teeth and some pleasures fall to the way side. Rendering was one of them. To my benefit, other interests flourished. But my heart was still yearning. Trying to kick off the new decade, I grabbed a model of the latest LEGO mini-build and set to work.


Can You Run and Jump Your Way through This ZX81 Game?

Bolder, ZX81 Screenshot by Steven Reid, 1985

Running platform games with simple controls were all the rage when mobile gaming got started. Although the themes varied, they all tended to have a few if only on control to them. Some made you press down and release. Others ran on their own, requiring you to press or swipe as needed. My journey into the genre began in 1985 when I wrote Bolder. It may not be popular or exciting, but does show that the concept had roots going deeper than you may realize.


Stop the Missiles from Destroying Your City

Laser Catch, ZX81 Screenshot by Steven Reid, 1984

For November, I found another missile defense game that I wrote a few years back. I honestly didn’t remember this one until I started to play it. Starting off a bit slow, I kept telling myself that it should speed up. And, it did! Guess, my memory isn’t that bad after all. Let’s dig into Laser Catch a bit more.


You Can’t Escape Death in This ZX81 Halloween Tribute

Halloween, ZX81 Screenshot by Steven Reid, 1984

Fall weather brings colder weather, colorful trees, and Halloween! The original movie was still a classic in 1984, even if a few sequels had been released by the time I wrote this program. Lacking the chills of the movie, my Halloween tries to convey the futility of running. Michael always wins.






Spring Is the Time for Fun with LEGO Bricks

Shuttle and Earth by Steven Reid

Spring is in full swing and I’ve taken time away from running to complete a few LEGO renders. The topics range from movie blockbusters, old BASIC sets, to random sets from Pinterest. I even did some experimenting with Mecabricks rendering to see how it compared with mine. Here are four images to show off this Spring.


Shoot the UFOs in This Simple ZX81 Game

Shoot the UFOs in This Simple ZX81 Game

Taking a minor departure this Memorial Weekend, my ZX81 program is actually from my childhood best friend. Neighbors during our time in Italy, Jeremy and I spent a lot of time together playing with our LEGO bricks, D&D, and on our computers. U.F.O is a simple shooter game that takes a unique approach to graphics.


The World Was Doomed And This Is The Result

The World Was Doomed And This Is The Result

The eighties were a turbulent time. Political turmoil grew out of the Cold War, which wasn’t loss on this teenage programmer. The vocal leaders of the US and the USSR bubbled up often in the pop culture of the era and the esclation of war. It shouldn’t be surprising that I’d create an animation depicting that escalation.


Have a Super Happy Blocky Easter!

Easter 2019 by Steven Reid

With the arrival of Spring and warmer weather, I found myself inspired by the cheerful colors. Looking through my pins for ideas, a rainbow sparked my creativity. Thoughts of an Easter hunt with eggs and grass completed the theme. The blocky nature of the LEGO bricks invoke adolescence and whimsy.