Articles by Steven


Steven has written 531 articles, Page 9.

Floating House in LEGO

Floating House in LEGO by Steven Reid

Meandering around Flickr, I ran across a picture of Floating cube houses Havneby Rømø island Denmark by Arkitema Architects. With black walls and expansive glass windows, the design was striking. Inspired by the modern lines, I pictured how they might look in LEGO bricks. Below is the result of me acting on that inspiration.


Electon is August’s ZX81 Program

Electon is August’s ZX81 Program

I painted more borders on the ZX81 than just about any other shape. An easy way to confine movement, it shouldn’t come as a surprise that Electon starts by building a box. And before you ask, this month’s ZX81 program isn’t another version of snake. Instead, you use the Z, X, N, and M keys to move in an attempt to capture the Electon. Sounds easy? Better give it a try and see.



Can I get a LEGO Moo? – Cows and Barn

LEGO Cows and Barn

I follow a number of LEGO sites through RSS feeds, looking for inspiration on what to render next. A long time back, I booked marked this article, Build the Big E Cow. It was small, had instructions, and was kind of cute. Something my wife would like. I booked marked the site, thinking someday I’d get back to it. I finally did.


Blast From the Past – 373 Offshore Rig

377 Offshore Rig with Fuel Tanker

Hard to believe, but 20 years ago I started dabbling with POV-Ray to render models with virtual LEGO bricks. Set 373, my second rendered model, is over 20 years old now. Started in April of 1996, it’s seen many iterations over the years. This month I decided to build it once more—this time using Mecabricks and Blender.


3D Image is July’s ZX81 Program

3D Image is July’s ZX81 Program

Not everything I wrote on the ZX81 was a game, although I did write a lot of those. In fact, some of my first computer programs did nothing more than print pictures. 3D Image, a badly named program, is one of my experiments in animation on the ZX81. Depicting a sun at the end of its life, it’s a uses simple math to generate an image.


When Fast Isn’t Fast — the Bad of Incremental Updates

When Fast Isn’t Fast — the Bad of Incremental Updates

Practicing a “get it done” attitude, I've recently added a constant stream of features to my site. Most visitors wouldn‘t notice. They aren‘t dropping by to relish my web design, nor are they interested in my latest tweaks to enhance their experience. Nope, they‘re here to read an article. Or, more likely, they‘re lost—but I digress. If the content is there, the looks, assuming the basics are present, is secondary.


Panda Puzzle Redux

Puzzle Panda Redux

This is the LEGO bricks puzzle panda from the “What is it?” section of “Bricks and Pieces,” Spring 1975. I solved the puzzle in LDD years ago, originally rendering it in POV-Ray. For this remake, I thought it’d be fun to import into Mecabricks and render again in Blender.


Sea Swallow Redux

Sea Swallow Redux

“Beware what lurks beneath the sea. Sharks, you say? No, not sharks. Something much, much worse. It comes from below and you’ll never see it until you find its maw enveloping you. What’s that? You don’t believe me? Sonny, I’ve seen it. I barely escaped myself when it took a liking to our boat.” Cheesy story aside, this is anotherof my older LDD models from 2010, converted and tweaked to use Mecabricks.


Rendering The Enterprise D Only In Basic Bricks

Enterprise D

I’ve been a long time Star Trek fan, predating Star Wars by a few years. I have fond memories of watching the original series in re-runs, but it was TNG that rekindled my fandom. I even went to a convention while living in Indy. So, it should be no surprise that I built a version of the Enterprise D using only basic LEGO bricks. This is the story of my attempts at rendering it.



Vargen Crown is June’s ZX81 Program

Vargen Crown is June’s ZX81 Program

“Jealous of Vargen’s accomplishments, a rival kingdom has attacked and kidnapped your king. As head Knight, you mount a quest to return the King, hidden somewhere in the forest by his captors. But hurry! The King's ransom has a time limit. Can you find the King in time and restore the Vargen Crown?” Sounds great right? An adventure game set in a single screen. I had high hopes for Vargen Crown. Castles, keys, and puzzles, our program of the month covered the basics of adventure. Using just the ZX81 cursor keys, playing it will leave you unsatisfied and, I suspect, quite frustrated. It’s too bad as the game has a decent look to it. I chalk it up to being a young programmer, but that's not an excuse. Still interested? Let’s dig in and see what makes this game tick.


LEGO 352 Windmill and Lorry – My First Mecabricks Model

352 Windmill and Lorry

Up until now, all my Mecabricks work has been from me importing models. Sure, I’d tweaked a few pieces here and there, as I noted in my last post. Yet, I was still designing them in LDD and exporting them to render in Blender. LEGO model 352 is my first attempt at building something only in Mecabricks.


40065 Blue Jay / Kingfisher – New Blender Render

40065 Blue Jay / Kingfisher

I’m still messing around with Mecabricks. Originally modeled in LDD and rendered in POV-Ray, this is the Blender version. It’s shiny! I like the lighting, but would have preferred to put a nice sky like I did in the first version. Perhaps I should go hunt down some Blender tutorials and figure out how to do that. Maybe later. For now, the model looks great with its realistic bricks.


Something New: Rendering LEGO’s With Mecabricks & Blender

8029 Mini Snowspeeder

Since 1995, I’ve been rendering LEGO models using POV-Ray. For most of that time, I’ve used scripting to place and build those models. It’s been fun and I’ve learned a lot over the years, each model looking a bit better than the first. That said, I’m never quite happy and always looking for new ways to render my models and, below, are my recent attempts using Blender.


Experimenting with Mecabricks’ Online LEGO Modeling

Experimenting  with Mecabricks’ Online LEGO Modeling

I’ve been trying to get back into my LEGO ray tracing the last few weeks, but find myself distracted. Not with other activities, but with research and all the cool things others are doing. My journey led me to Mecabricks, where it provided the image you see to the right. Not yet at my destination, I thought I’d share this stop along the way.


Up Is Down in Faller, May’s ZX81 Program

Up Is Down in Faller, May’s ZX81 Program

Walls and creatures always make for a nice game and Faller, our program of the month, has both. It takes a bit of imagination, but watch the icky spider climb up the wall towards you. Their goal, of course, is to knock you off and claim the wall for themselves. Like any good hero, you sit at the top and move over the spiders using Z and .. But be quick and knock them off using M to save the day. Just don’t be a faller should you miss.


POV-Ray Render of LEGO Model 353 Terrace House

353 Terrace House

Trying to get back into my LEGO ray tracing yesterday, I begin looking for old instructions on the internet again. It’s been awhile since I’d done that. Like coming home after being gone awhile, I enjoyed browsing through the old and new scans that are out there. I remembered liking the old house sets and, when I landed on 353 Terrace House, I thought it would be nice to render it. Yet, something made me think I’d already done that.


ZX81 Website Makeover and Twitter Experiments

ZX81 Website Makeover and Twitter Experiments

If you haven’t visited in a while, you may notice that my ZX81 retro computer site is looking a bit different. I’d been using newer, responsive themes, for almost a year now. Yet I was being selfish. The general population wasn't allowed to partake my fun. For the most part, this was due to me not feeling ready. The little bugs I saw prevented me from making progress. The coding perfectionist in me injected doubt which translated into no fun for the masses. No longer.


April 2016 Camp NaNoWriMo is Over - Winner Time

April 2016 Camp NaNoWriMo is Over - Winner Time

As we close out April, it is time to submit my official word count for Camp. Yep, I hit my final count and can enter the winner’s circle, but it’s bitter sweet. Although I penned some more scenes for my novel, Steel Strong, it wasn’t as much as I’d planned. In fact, I’d already lowered my goal to 25,000 as I knew it would be a tough month with all the activities I'm doing.


Laser Blast is April’s ZX81 Program of the Month

Laser Blast is April’s ZX81 Program of the Month

April is close to wrapping up and I was able to find time this weekend to type in another ZX81 game. Laser Blast, this month’s program, has you saving the world. Kind of cliché I know, but hey this was 1984. George Orwell’s novel didn’t come true, but at least we could blast alien’s with lasers. Use the Z and . keys to move and M to shoot your ray of death. But beware. The alien has a guided missile and it’s heading right for you.


My 2016 Site Makeover

My 2016 Site Makeover

Finally making the leap, I released a new template for my primary website this weekend. As noted in the past, I’ve been fed up with my 2006 based theme and have been testing out new designs for a few months now. Transferring most, but not all, of the design ideas from my test site, I just couldn’t wait any longer. Tweaking continues, but you can enjoy the new look now.


2016 Camp NaNoWriMo Kickoff

2016 Camp NaNoWriMo Kickoff

As the rain falls on the last Sunday in March, I know that my website design will soon be put aside for a bit. It has been fun, yet other activities are looming. With spring comes Camp NaNoWriMo and I look forward to writing. That doesn’t mean I’m planning to drop everything, but I do want to finish the story I started last year.


Jumpstarting Web Design Using Bootstrap

Coding and Web Design

I’m feeling pretty good about the structure I want for my web site. Plugging away on my test site, I’ve updated my old blogging script to present unique titles with modern slugs, improved categories and decent paging. In the backend I have page redirects working to reduce duplication, added stub 404 pages to prevent caching of bad links, and turned on decent logging to track errors. Yet, the look is still circa 2006. It may be flat, but it isn’t responsive and needs an update.


Computact is March’s ZX81 Program

Computact is March’s ZX81 Program

Ah, spring time. As winter melts away, the weather goes haywire and it’s time to enjoy the bouts of sunshine, rain and the occasional thunderstorm of hail. Perhaps it’s fitting that in the middle of this meteorological mayhem that Computact came back to life. An outwardly simple landing game that is almost impossible to play. No matter, it demonstrates some interesting use of ZX81 BASIC as March’s Program of the month.