Articles by Steven


Steven has written 525 articles, Page 8.

Adventures in Lighting and Improving My Lego Waterfall

LEGO Waterfall 2017, by Steven Reid

With my Advanced Blender script buy, I decided to revisit my Waterfall model. Created using various LEGO CAD software, it is a study in tools as much as rendering. As such, I thought it would be fun to compare its evolution to date, and review how it has improved over time.



I love my LEGO images—how I made them better with Mecabricks

Updated Greedo Brickheadz by Will Kirkby, rendered by Steven Reid

Yep, I did it. I purchased a template to render LEGO bricks. Given the many years spent developing my own, I never thought I’d say that. To be fair, it was about time. Mecabricks creator Nicolas Jarraud (aka Scrubs) developed a great product. Below are my first two renders and the results, as expected, are fantastic.



How To Render Beautiful LEGO Pictures In 5 Easy Steps

Infographic header

Infographics are a popular, and fun, tool to share information. I thought I’d give it a try using Canva’s infographic template, but I needed to choose something to talk about. Sticking to my current passion, the topic I chose was rendering LEGO images using Mecabricks and Blender.




Start the Year with LEGO Emoji, How I Lost and Gained Motivation

Lego Emoji Render by Steven Reid

It feels like 2017 is just kicking off, yet here we are at the end of January. Time sure seems to be getting away from me lately. I blame the the heater skelter of the holidays and uncomfortable weather. Well, and taking a not so great vacation didn’t improve my mood any. I got sick and all else fell to the side. Today is my opportunity to change that. Today is for LEGO!


Can you hack the computer and save the world?

Can you hack the computer and save the world?

“Agent 51, your goal is within reach, but there is a problem.” “Understand,” you reply. Professional as always, you only allow a hint of annoyance in your voice. “Explain.” “Well, the plans are in the room in front of you, but the floor is a trap. You need to deactivate it using the terminal to your right.” You look down at the screen, a singular “READY” stares back at you. “Sounds easy enough,” you reply. “It isn’t. The interface is protected and, sadly, our operative died before he could tell us the code.” “So what do I do?” “You’re going to have to hack it. Our operative left a back door into the system, if you can find it. You can do it, Agent 51.” You nod at the voice in your ear. You can do this. Play begins with imagination. Computers are great for role playing and Code IV was one of my programs that helped enable a story. As a kid, I often augmented my play using my ZX81. Although the narrative above isn’t exact, it embodies what I was thinking when I wrote this month’s ZX81 program. Fun, adventurous, and unfair, can you crack the code and disable the floor?


How To Make And Break Big Bricks Using Little Ones

At the end of November, during some time off from work, I dabbled rendering a series of LEGO models I call Big Bricks. Starting out as a “can I do this?” effort, led to me building variations on that theme. To my surprise, the journey culminated with the blogging of Crime Scene on the Brothers Brick.



Can you guess the right code to win?

Can you guess the right code to win?

I used to play Mastermind when I was a kid, a simple code breaking game. One player would set up a sequence of colored pegs and the other would have to guess it in a set number of turns. My version, called ZX Master Mind, has the computer creating the code. Can you guess the three numbers in sequence before your ten turns run out?


Can You Avoid Death in the ZX81 Game Stick Shift?

Can You Avoid Death in the ZX81 Game Stick Shift?

Dodging games were the rage back in the early ’80s. Wanting to add my own take on the genre, I created Stick Shift, November’s program of the month. The goal is simple. Dodge other cars, oil spills and spikes while not crashing into the wall. Mess up? Well, it’s game over for you. Don’t fret though, it isn't that hard—yet.


Lost on the Moon

Lost on the moon by Steven Reid, on Flickr

Inspiration flows from various sources. For some time I’ve wanted to create a messy model, one with greebles and imperfections. A space article about a moon—I don’t remember which—provided the push I needed. With Frank Sinatra’s In Other Words playing in my head, I headed over to Mecabricks and started building.


Bugers Will Kill You in October's ZX81 Program of the Month

Bugers Will Kill You in October's ZX81 Program of the Month

While working to improve the way I display my ZX81 programs, I ran across one that didn’t have a picture. Finding that odd, I did some research and found that I’d written a page for it back in 1999. To my surprise, I’d never uploaded it. To rectify that oversight, I made Bugers this month’s program.



Trail Blazer is my ZX81 Tribute to Tron’s Light Cycles

Trail Blazer is my ZX81 Tribute to Tron’s Light Cycles

One of the coolest movies when I was a young teenager was Disney’s Tron. What geeky kid didn’t want to watch a movie about computers and video games? Sprinkle in some computer animation and how could I not fall in love. Needless to say, Tron was the inspiration for more than a few of my programs. Trail Blazer, September’s program of the month, is one of them. An homage to the light cycle segment, the goal is to crash your opponent first. But beware. All walls are deadly, including your own.


Like My Milk Truck? 5 Quick Ways to Find Inspiration

645-2 Milk Truck with Trailer, Steven Reid, on Flickr

Inspiration and Milk Trucks.It was sheer luck that I found my latest build. Searching for a LEGO sticker set, I happened across this Milk Truck. As soon as I saw it, I knew I had to render it. As Ive mentioned before, I’m a sucker for old LEGO sets, although I like modern ones too. Lucky or otherwise, there is a method to my madness. Join me for a few minutes and learn the fives ways I discover new models to render.


Floating House in LEGO

Floating House in LEGO by Steven Reid

Meandering around Flickr, I ran across a picture of Floating cube houses Havneby Rømø island Denmark by Arkitema Architects. With black walls and expansive glass windows, the design was striking. Inspired by the modern lines, I pictured how they might look in LEGO bricks. Below is the result of me acting on that inspiration.


Electon is August’s ZX81 Program

Electon is August’s ZX81 Program

I painted more borders on the ZX81 than just about any other shape. An easy way to confine movement, it shouldn’t come as a surprise that Electon starts by building a box. And before you ask, this month’s ZX81 program isn’t another version of snake. Instead, you use the Z, X, N, and M keys to move in an attempt to capture the Electon. Sounds easy? Better give it a try and see.



Can I get a LEGO Moo? – Cows and Barn

LEGO Cows and Barn

I follow a number of LEGO sites through RSS feeds, looking for inspiration on what to render next. A long time back, I booked marked this article, Build the Big E Cow. It was small, had instructions, and was kind of cute. Something my wife would like. I booked marked the site, thinking someday I’d get back to it. I finally did.


Blast From the Past – 373 Offshore Rig

377 Offshore Rig with Fuel Tanker

Hard to believe, but 20 years ago I started dabbling with POV-Ray to render models with virtual LEGO bricks. Set 373, my second rendered model, is over 20 years old now. Started in April of 1996, it’s seen many iterations over the years. This month I decided to build it once more—this time using Mecabricks and Blender.


3D Image is July’s ZX81 Program

3D Image is July’s ZX81 Program

Not everything I wrote on the ZX81 was a game, although I did write a lot of those. In fact, some of my first computer programs did nothing more than print pictures. 3D Image, a badly named program, is one of my experiments in animation on the ZX81. Depicting a sun at the end of its life, it’s a uses simple math to generate an image.