Articles by Steven


Steven has written 523 articles, Page 4.

Here Is a Silly Test Program for the ZX81

Test, ZX81 Screenshot by Steven Reid, 2020

September proved to be a rather busy month, at work and home. It isn’t unusual for me, and I usually find time to throw a render or program together. As this month closed, I found myself in need of a program to share and not a lot of time. While cleaning up a few things on my laptop, I found this little test program I wrote last month that fit the need.


Here Is My Crazy Idea to Make a ZX81 Game with a Printer

Printer Car, circa 1983, ZX81 Screenshot by Steven Reid

Back in the day I learned to program on school PDP-11 with a 6 teletypes and a CRT attached. I was still in computer club at the time, thinking the 8" floppies were pretty cool. To my despair, the poor thing died that Summer and, when I took my programming class, it was on an Atari 800. But the programs I wrote the previous year stuck with me. Printer Car harkens back to those days.


Now Is a Good Time to Build My Mini ZX81

Mini ZX81 by Steven Reid, on Flickr

A retro blast from the past! The four chip Sinclair ZX81 was the first computer I owned and I thought it would be fun to build a LEGO version of it. The 2K of memory (in my US version) was pretty limited. An essential accessory was the 16K RAM which allowed you to fully use the screen and enjoy some fun, if blocky, games.


Adding a New Topic Category: LEGO Building

LEGO Building

I haven’t added a new topic in awhile, but I ran into a bit of a problem lately. As an AFOL (Adult Fan of LEGO), I recently got back into building with real LEGO bricks. In doing so, I decided to start taking pictures of some of the sets of been building. Not content with building official sets, I started to build MOCs (My Own Creations) from both myself and others. I needed a place to share.







A Silly Little Code Hack For The ZX81

Code Searcher, 1984, ZX81 screenshot by Steven Reid

I have some sort of fascination with code breaking. A byproduct of all the spy movies I watched as a kid. A friend of my would make spy cases with Lego’s, and I had to build my own of course. I had a wallet with home made credentials and so on. Code Searcher is a bit of a homage to those golden age gadgets of the 60s and 70s.



Cheers To April and a Month of Great LEGOs

6694 Car with Camper by Steven Reid

Shifting from POV-Ray back to Blender, I'm playing around with Mecabricks again. Taking a break from blogging about images, I decided to shift my focus. During the last week of April, I decided to clean up models and make new decorations. The journey weaved a bit, starting with an old model, but ending with something new. Below are the results of that virtual trip.


A Good Start To Adventure Game That Never Was

Wizardry (test), ZX81 Movement Screenshot,  Steven Reid, 1985

When I was a child, I remember going over to a friends house and playing Wizardry on his Apple. Leaving his house, I was super excited about the game I saw. Although my lowly ZX81 was no match, I had visions of creating my own games like it. My attempt, although a test, could have been so much more.


A Flash to the Past, Here Is the Latest Render of My 588 Police Station

588 Police Headquarters - POV-Ray - Front by Steven Reid

Following my Blender renders for 588, I started work on rendering the POV-Ray versions. Not quite the original versions, these renders use radiosity with an updated environment. Besides being a larger render, I turned on some of the features I usually don’t. The images came out pretty good, even if I’m always looking to improve them.


Here Is the Refresh of My Favorite LEGO Fire Station

590 Engine Co. No. 9 - Blender - Front by Steven Reid, on Flickr

Last week, I shared my POV-Ray version of LEGO 590. Now, it seemed like a good time to build a Blender version. Starting in Mecabricks, I was fortunate to find that awesomo had recently built the model. Although missing a few parts, it gave me a shortcut into building a realistic render of the box art. Starting as a simple idea, my journey towards the final image wouldn’t be a straight one.


Here Are the Results of My LDraw and Blender Experiments

886 - Space Buggy - LDraw Importer by Steven Reid, on Flickr

Not quite done trying things out, I spent time the futzing around with Blender the other night. Looking around for LEGO materials, I ran across a Blender importer for LDraw files. I didn’t know such a thing existed. Intrigued, it resulted in a night of experimentation and the results look pretty good.


Learning New Tricks With LeoCAD and Blender

Mini ZX81 - v3 - LeoCad - v2b by Steven Reid, on Flickr

On Monday, I decided to hack around with Blender a bit. I’d been playing with POV-Ray and looking for a way to convert my LEGO scenes to Blender. I was unable to export SDL to a mesh. Loading up LeoCad, I discovered that I could export my models and import them into Blender. Before I knew it, I’d spent the night futzing around with shaders and modifies. The results weren’t half bad.


Here Is a Police Set to Delight Your Inner Nine Year Old

588 Police Headquarters by Steven Reid, on Flickr

Ah, can’t you smell sweet nostalgia of this LEGO set from 1979? One of my larger town sets as a child, 588 Police Headquarters was also one of the first ones I built in POV-Ray. Looking for something else, I ended decided to check if 588 was in Mecabricks. To my surprise, it wasn’t. This gave me two opportunities. The first to build the set again, and the second was to render it with Blender.


Featured Lego of the Day: 590 Engine Company No. 9

590 Engine Company No. 9 by Steven Reid, on Flickr

When I saw that the featured set of the day on Brickset was Engine Company No. 9, I was excited. LEGO set 590 is one of two large city sets I owned as a child, the other being the 588 Police Headquarters. Even better, I had built the set in POV-Ray some years back. Realizing I’d never published it, I decided it was time to right that wrong.


Now It Is the Time to Give My LEGO Renders Some Love

Playing with POV-Ray by Steven Reid, on Flickr

I can’t believe how many LEGO sets I built and rendered using POV-Ray. Over the years, starting in 1996, I’ve built 125 different models—yes I counted them. To note, that doesn’t include the variations or alternate scenes within each set. Around the same time, I started to share my models online. To my surprise, many of my models were never shared! It’s time for me to fix that!


Struck by Random Inspiration, Here Are the LEGO Renders From Last Month

1611 Marinair (Holland) - Bottom by Steven Reid on Flickr

Sometimes inspiration arrives from odd places. For years, I have subscribed to BrinkSet’s newsfeed which serves up a random set of the day. A recent airplane set got me interested in playing with Mecabricks again. Plus Scrubs had released an update for his Advanced Blender Script. How exciting is it to flip through your feeds and end the day creating something. Even better, it sparked more renders that allowed me to escape pandemic news, if only for a bit.


It’s Not Easy Surviving the Waters in This ZX81 Game

Sea Cross, ZX81 Screenshot by Steven Reid, 1985

A bit cliche by 1985, but I was obviously still playing Frogger and the clones it spawned. With all its dodging and moving, the game is classic for good reason. Even in modern times, it has spawned the likes of Crossy Road and other in spirt games. My own attempt, called Sea Cross, finds you trying to get your family safely across the water and home. I doubt you’ll be able to.



Play an Old Star Trek Game That Fails to Be Fun

Star Trek, ZX81 Screenshot by Steven Reid, 1983

Okay, I’ll admit that I was a Star Trek junky. As a kid, I remember eagerly waiting each week to watch reruns of the original series with my family. When 1983 rolled around, I’d watched both of the original movies and owned the comic books that bridged the two. As such, creating a Star Trek game on my ZX81 should come as no surprise.


A New Pair of Images to Test out Mecabricks

1808 Light Aircraft and Ground Support by Steven Reid, on Flickr

Over the weekend, Mecabricks released an overhaul of its parts system. As noted in his announcement, it culminates over six months of research and development. Not wanting to lose the opportunity, I took the time to model and render a couple of images using the new system. So far, I’m enjoying the changes.