Closing out September, it is time for a little adventure. SLR Venture is my attempt at creating one using the ZX81’s tiny memory footprint. Although I went on to write some more complex text games, this random game does a decent job.
Spring is in full swing and I’ve taken time away from running to complete a few LEGO renders. The topics range from movie blockbusters, old BASIC sets, to random sets from Pinterest. I even did some experimenting with Mecabricks rendering to see how it compared with mine. Here are four images to show off this Spring.
Taking a minor departure this Memorial Weekend, my ZX81 program is actually from my childhood best friend. Neighbors during our time in Italy, Jeremy and I spent a lot of time together playing with our LEGO bricks, D&D, and on our computers. U.F.O is a simple shooter game that takes a unique approach to graphics.
The eighties were a turbulent time. Political turmoil grew out of the Cold War, which wasn’t loss on this teenage programmer. The vocal leaders of the US and the USSR bubbled up often in the pop culture of the era and the esclation of war. It shouldn’t be surprising that I’d create an animation depicting that escalation.
Although I enjoyed that moon picture on my blog, it’s been there far too long. In looking for something new in 2019, I decided to use a picture of a playful sea turtle. The photo, taken while I was in Mexico in January, shows the backend of the turtle as it swims away. I thought that fitting for my blog where I hope you take a bit of each article with you when you leave.
As February closes, I thought it fitting to recap my renders this month. Four in total, although not quite one a week. Added to last month’s render, I’ve almost shared as many as last year. Hopefully this means a lot more LEGO fun is in store for the rest of year. Let’s walk back through them and see what I’ve been up to.
Here it is in July and I have another one of my dodging games to share. But, this one is a little bit different. You don’t need to dodge all of them, or in this case go through all of them. Nevertheless, if you want the juicy bonus points, you need to grab as many of the blocks as you can. The twist is how the pylons change as you play.
I seem to like avoid the wall games. I wrote many of them over the years, inspired by other games I played like “Cavern’s of Mars.” It isn’t a surprise as the ZX81 made it pretty easy to write a vertical scroller. For Death Maze, I added a little twist. Is it enough to make the game fun to play? Let’s find out.