On Monday, I decided to hack around with Blender a bit. I’d been playing with POV-Ray and looking for a way to convert my LEGO scenes to Blender. I was unable to export SDL to a mesh. Loading up LeoCad, I discovered that I could export my models and import them into Blender. Before I knew it, I’d spent the night futzing around with shaders and modifies. The results weren’t half bad.