View Ultima Tag


Have some fun! Explore the 4 articles tagged with ultima.

Not My Best Try at Programming an Ultima Clone

ZX-Ultima, by Steven Reid, 2012

I’ve talked about ZX-Ultima before. It was first attempt at building an Ultima like game on the ZX81 using BASIC. Written in 2012, it was a pretty ambitious project for me. I really enjoyed playing Ultima III on my C64 as a teenager. I always wondered what it would look like on my ZX81. It was bad. Yet, at the same time you could see the seeds of what would come later.


A Developer Diary in Pictures for Gem Quest, a ZX81 RPG

Gem Quest, Darkness Screenshot by Steven Reid, 3/07/2021

If you’ve been following me the last couple of months, you know I’ve been revisiting Gem Quest. Intended to be an Ultima style game for the ZX81, outside of a few demo’s I really hadn’t gotten far. That isn’t the case now. I’ve spent the last month learning z80 assembly code and hacking my way through the game. Tracking my progress, I’ve been capturing that journey in pictures and movies, which I’ve uploaded into a Flickr album.


How to Build a ZX81 Ultima Game Part 2: Gem Quest

Gem Quest, ZX81 screenshot, Steven Reid, 2016

After sharing Tiles, I started to dig into my previous attempts at building an adventure game. Digging through my past research, I thought about encoding the world differently. Sadly, my experiments using MCODER failed. This spurred me to try assembler again and, to my surprise, build a good start to my game. But first, a trip down memory lane and review my first attempt at building Gem Quest.


How to Build a ZX81 Ultima Game

Tiles, Creating World ZX81 screenshot, Steven Reid, 2013

In 2012 I wanted to see if I could make an Ultima style game on the ZX81. I had an ambitious plan centered on the tile based graphics. After a few months of testing, I was able to create a working prototype called Tiles. Although the game isn’t done, the idea behind it shows promise. You can move around the map using the standard ASDW movements. Other commands are placeholders for what could be. This article explores how Tiles came to be.