Monthly Tag


Have some fun! Explore the 104 articles tagged with monthly, page 4.
Decemberís Program: Dollar Sign
Winter has set in and it is time to close out the year with a simple game. Dollar Sign, Decemberís program of the month, is that game. All you need to do is move your character, which surprisingly looks like a dollar sign, into the inverse, dare I say it, dollar sign…
Posted Dec 30, 2013 by Steven 4 min read

Novemberís Program: SNUNCH ML
For November, Iím looking both forwards and backwards. Although I wrote SNUNCH in 1983, I added a corrected version to my first ZX81 web page in the í90s. SNUNCH was my early attempt at writing a PAC-MAN like game. Note that I said like, not clone. My goal was to be inspired, not to copy…
Posted Nov 30, 2013 by Steven 7 min read

Octoberís Program: Space Dock
Since itís been a few months since Iíve presented an animation program, I hereby offer Octoberís program of the month Space Dock. Written when the space shuttle program was in full swing, Space Dock depicts a shuttle launch for its scheduled docking to repair a satellite. Though time has purged my …
Posted Oct 19, 2013 by Steven 4 min read

Septemberís Program: S.M.P.
Octoberís program of the month is S.M.P. or Sinclair Memo Pad. A simple scrolling editor that allows you to take a couple of quick notes that last as long they are on-screen. Since the space key also acts as a break, which will stop the program, S.M.P. uses the newline key instead…
Posted Sep 21, 2013 by Steven 3 min read

Augustís Program: Parachute
Whoa, itís August already? Time for another program of the month. Coming your way is Parachute, a deceptively simple reflex game that uses recognizable graphics to give you an enjoyable causal gaming diversion…
Posted Aug 08, 2013 by Steven 3 min read

Julyís Program: Spiders & Flies
July is almost half over, but we still have time for our program of the month: Spiders & Flies. You play a growing Venus flytrap that is searching for flies and special bugs. Use the ZX81 arrow keys to move around: 5, 6, 7, and 8. But be careful…
Posted Jul 21, 2013 by Steven 4 min read

Juneís Program: Blast Off
Blast Off, Juneís program of the month, is a simple game that tests your typing skills. You may find it a bit easier to play on an emulator than on a real ZX81. Fortunately, you can try now! It isnít a very hard game if you are decent typist…
Posted Jun 18, 2013 by Steven 2 min read

Mayís Program: Up-Cake
Well it is getting late in the month and I didnít want to pull another last-minute update. To make things a bit interesting, I used Zed Ex on my Android tablet to enter in this monthís entry. More on that in a bit. Let me first introduce our deliciously short entry for May: Up-Cake…
Posted May 19, 2013 by Steven 4 min read

40065 Blue Jay
LEGOís May mini build was a Blue Jay. I thought heíd look better in a tree which I modeled in LDD. I rendered the scene with POV-Ray 3.7RC7. 40065 Blue Jay by Steven Reid, on Flickr
Posted May 15, 2013 by Steven 1 min read

Aprilís Program: Star Dodge
Late and last-minute, I present Aprilís program of the month Star Dodge. A decidedly simple game that requires you to dodge stars randomly placed on the screen. Can you get your Tie Fighter shaped ship, an inverse H, past the increasingly more dense stars? Give it a try to see. Star Dodge doesnít r…
Posted Apr 30, 2013 by Steven 2 min read

Marchís Program: Raider V
In 1984, I moved that Summer from Italy back to the US. As I was Flipping through my old printouts, I ran across one that I had marked as the last program I completed In Italy. How cool is that? Seeing this, I just had to make Raider V my program of the month for March. I was a big fan of mechanize…
Posted Mar 15, 2013 by Steven 3 min read

Februaryís Program: Enlarger
The old saying ďtime flies when youíre having funĒ is so true of late. This year started with a bang and I feel like Iíve been running ever since. It isnít that I havenít wanted to work on my old ZX81 programs, but they often take a back burner to other past times…
Posted Feb 24, 2013 by Steven 3 min read

January's Program: Hit Man
Another year, another month, and now another program to celebrate 2013. Januaryís program of the month is an old one: Hit Man. From 1983, Hit Man was my attempt at creating a wall dodging program and it is a tough one to play. Looking back, I probably should have made the walls a bit further apart…
Posted Jan 28, 2013 by Steven 2 min read

Decemberís Program: Thyime
December is upon us and Thyime is the last program of the month for 2012. My how quick the year has passed. Thyimeís elements include moving, shooting, a break through wall, and a moving enemy. It does all this while remaining fast. Thyime provides a decent game to close out the year. I wrote Thyim…
Posted Dec 16, 2012 by Steven 2 min read

Novemberís Program: Bonkers!
Novemberís program is Bonkers! and it may drive you crazy! Simply use the ZX81 cursor keys to move your X around the field, avoiding the Oís and their trails. Can you survive, or will you go Bonkers? Okay, enough of the commercial, letís talk about the program. Yes, it will drive you bonkers. Why…
Posted Nov 19, 2012 by Steven 3 min read

Octoberís Program: PAC-MAN
Octoberís program, PAC-MAN, may leave you a bit confused. Inspired by that iconic arcade game, this version has no graphics. It does have dots, cherries and ghosts. It doesnít, however, have any pictures of those elements. Give it a try and youíll see what I mean. Still confused? Donít be…
Posted Oct 04, 2012 by Steven 3 min read

Septemberís Program: Runner
Septemberís program, Runner, is nostalgic for me. When I wrote this program I had moved on to my C64. My ZX81 was starting to gather dust as I was busy learning the ins and outs of my new computer. For some reason, something tugged at me to fix my ZX81 keyboard and get it running again…
Posted Sep 01, 2012 by Steven 3 min read

Augustís Program: PAC-MAN Video
Wow, August flew by way faster than I expected! Here we are at the end and I finally got around to uploading the monthly program. This monthís program, PAC-MAN Video, is a bit different. Although I call it a game, it doesnít really play like one. It is totally random with a slight nod to you…
Posted Aug 26, 2012 by Steven 3 min read

Julyís Program: Can Punch
Iím back to the basics for Julyís program. Can Punch is a simply graphic game that will probably infuriate you more than entertain. Donít believe me? Go try it and decide for yourself. The goal is punch the can thrown at you. Use Z to raise your fist high and . to lower it…
Posted Jul 22, 2012 by Steven 2 min read

Juneís Program: Pole Dodge 2
Yes, I know Iím late. June is almost over and Iím sure my adoring fan is up in arms. I do have one fan, right? In any case, Iím breaking tradition for Juneís Program of the Month and posting a more modern program. Pole Dodge 2 is my revamped version of Aprilís program…
Posted Jun 25, 2012 by Steven 4 min read

Mayís Program: Jet Flyer
Jet Flyer is May's Program of the Month. Although a bit late, I believe it is a bit better than last month's and worth a quick try. The goal is to keep your jet on course by using the ďZĒ and ď.Ē keys to bank right or left. It isnít an overly hard game…
Posted May 20, 2012 by Steven 2 min read

Aprilís Program: Pole Dodge
Pole Dodge is Aprilís Program of the Month and it is an odd one. Partially odd because I typed it in back in February, and partly because the program just doesnít play well. I know that doesnít lend well for one to give it a try, but try it you should. Why? Because the premise isnít bad…
Posted Apr 01, 2012 by Steven 3 min read

Marchís Program: T.W.M.
T.W.M. is Marchís program of the month. It is a simple animation that tries to mimic a computerís destruction of its defined target. February was actually pretty prolific for me as I transcribed this and another program, as well as updated a number of older programs using MCODER…
Posted Mar 05, 2012 by Steven 2 min read

Februaryís Program: Light Walls
February is upon us and that means another program of the month. This month it is another one from 1983: Light Walls. In case you hadnít guessed, it has its roots in Tron. The game requires you to steer right (ď.Ē) or left (ďzĒ) to avoid hitting the light walls…
Posted Feb 09, 2012 by Steven 2 min read

40036 Cobra
Short and sweet. Monthly mini-build for Jan 2012 rendered with POV-ray. Interesting that these in-store promotions are now numbered. 40036 Cobra by SafePit, on Flickr
Posted Jan 22, 2012 by Steven 1 min read