Monthly Tag


Have some fun! Explore the 139 articles tagged with monthly, page 5.

October’s Program: NA

October’s Program: NA

Whoa, there are still almost two weeks left in the month and I have October’s program done and waiting for you. Yep, you heard right. This month is a short one called NA. The program is an action game that requires you to use “N” and “A” to try to stop a runner. The letters have significance as you use them to stop the runner. However, there is a twist, miss and the program changes the letter needed. Sounds easy right? Guess what, I still haven’t beaten it. Can you?


September’s Programs: Photon ’85 and ’98

September’s Programs: Photon ’85 and ’98

Well, the month is over and life has taken over and delayed my program of the month. For the tail end of September, I offer two programs: Photon and Photon 98. Wait, what? Yep, you heard right. I’m offering two programs this month. Sort of.  Actually they are very similar. Photon is the original program from 1985, and Photon 98 is a minor remake that cleans things up a bit.


August’s Program: Cave War

August’s Program: Cave War

August’s program is Cave War, a later program from 1985. It starts out similar to Hit Man, basically a scrolling dodge the wall game. But there is more to it than that. Once you get to the end of the tunnel, you find yourself in a cave and need to blast away at a wall to continue on. Oh, and if you hit the same spot twice, it resets. Can you make it out of the cave alive? Use Z and . to dodge the walls and X to blast away the ground. Good luck!


July’s Program: Block £ Spear

July’s Program: Block £ Spear

Sorry, still no Joust. It’s not where I want it and I’ve spent July working on my novel instead. That isn't to say that I’m going to leave July without a program of the month. Instead I’ve pulled from my original site to bring you one of my favorite programs, Block £ Spear. In this game you'll find yourself at the wrong end of a knight’s spear. Fortunately, you have a shield and can easily deflect the spear by using the Z and . keys to raise or lower your shield. Sounds easy? You might be surprised.


June’s Program: Monster Maker

June’s Program: Monster Maker

Okay I haven’t finished my remake of Joust yet, nor did I want to wait until the last week of the month to get an article out. Instead, I offer you Monster Maker as June’s monthly program. It’s pretty straight forward and anti-climatic against the power of today’s programs. Once you load it, enter in five numbers and type your monster’s name. That’s it. The program will then display a nicely formatted monster description based on your input.


May’s Program: Joust

May’s Program: Joust

I actually started working on May’s program of the month, Joust, about three weeks ago. My goal was to update the program to a faster and more fluid MCODER version. Sadly, things haven’t gone so well. Pressed for time, I will leave you instead with my original take on this popular arcade from the 80s.


April’s Program: Flywheel

April’s Program: Flywheel

April has been a crazy month. I decided to try something new, pushed along by an unexpected event. I’m writing a book. I joined NaNoWriMo just after last November's event so I didn't expect to do anything until later this year. The surprise was their CampNaNoWriMo event in April. Not to waste the opportunity, I’ve been busy crafting my Sci Fi novel and am now in the final stretch to my 50,000 words goal. Add on top of that a business trip and a family trip and you'll quickly see that my ZX81 hobby gets pushed by the wayside.


March’s Program: The Ball Redux

March’s Program: The Ball Redux

For March's program of the month, I drew inspiration from one of my older demo’s, The Ball. Like many young kids from the early eighties using BASIC, I took a stab at animating a bouncing ball. It is a a relatively easy program to write depending on how complex you want to make the math. In my case, it is very simple math, no physics involved here.


February’s Program: Time

February’s Program: Time

For February, I give you Time, a simple landing game with a twist. Using the Z and . keys, you maneuver your craft to each successive landing pad. If you miss the landing, keep trying but be careful. Run out of time and it’s game over! How high of a score can you amass? A fair warning, Time isn’t always fair.


January’s Program: Fireball

January’s Program: Fireball

January’s program of the month, Fireball, marks a first for me. Although I’ve used a few different methods to type in my programs, I’ve always gone back to a Windows so I could use EightyOne to generate the program files and images. However, for my birthday, my wife took me to the Apple store and I upgraded my old laptop to a shiny new MacBook Pro.



November’s Program: SNUNCH ML

November’s Program: SNUNCH ML

For November, I’m looking both forwards and backwards. Although I wrote SNUNCH in 1983, I added a corrected version to my first ZX81 web page in the ’90s. SNUNCH was my early attempt at writing a PAC-MAN like game. Note that I said like, not clone. My goal was to be inspired, not to copy. Sadly, it isn’t very good, even after I fixed some of its logic flaws. Despite its flaws, I still believed it had potential and I set about updating it using MCODER II. It is this improved SNUNCH ML version that I offer as November’s program of the month.




August’s Program: Parachute

August’s Program: Parachute

Whoa, it’s August already? Time for another program of the month. Coming your way is Parachute, a deceptively simple reflex game that uses recognizable graphics to give you an enjoyable causal gaming diversion. I’ve been staring at this program for months now as it was sitting on the top of the stack. The airplane and parachute graphics stand out prominently in the listing, making it hard not to notice. As much as I tried to ignore it, Parachute was calling me to type it in. I finally caved and obliged.


July’s Program: Spiders & Flies

July’s Program: Spiders & Flies

July is almost half over, but we still have time for our program of the month: Spiders & Flies. You play a growing Venus flytrap that is searching for flies and special bugs. Use the ZX81 arrow keys to move around: 5, 6, 7, and 8. But be careful. Don’t eat the spiders lurking about or accidentally eat yourself. It’s a super easy game so you have no excuse for not trying it out.


June’s Program: Blast Off

June’s Program: Blast Off

Blast Off, June’s program of the month, is a simple game that tests your typing skills. You may find it a bit easier to play on an emulator than on a real ZX81. Fortunately, you can try now! It isn’t a very hard game if you are decent typist. It would also work well for those practicing their typing skills.


May’s Program: Up-Cake

May’s Program: Up-Cake

Well it is getting late in the month and I didn’t want to pull another last-minute update. To make things a bit interesting, I used Zed Ex on my Android tablet to enter in this month’s entry. More on that in a bit. Let me first introduce our deliciously short entry for May: Up-Cake. A fast and simple scrolling game that is easy to play and hard to lose at. My kind of game!




March’s Program: Raider V

March’s Program: Raider V

In 1984, I moved that Summer from Italy back to the US. As I was Flipping through my old printouts, I ran across one that I had marked as the last program I completed In Italy. How cool is that? Seeing this, I just had to make Raider V my program of the month for March.


February’s Program: Enlarger

February’s Program: Enlarger

The old saying “time flies when you’re having fun” is so true of late. This year started with a bang and I feel like I’ve been running ever since. It isn’t that I haven’t wanted to work on my old ZX81 programs, but they often take a back burner to other past times. That said, I did find some time to sit down this weekend to type in another program. For February I present you with ENLARGER.



December’s Program: Thyime

December’s Program: Thyime

December is upon us and Thyime is the last program of the month for 2012. My how quick the year has passed. Thyime’s elements include moving, shooting, a break through wall, and a moving enemy. It does all this while remaining fast. Thyime provides a decent game to close out the year.