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August’s Program: Parachute

August’s Program: Parachute

Whoa, it’s August already? Time for another program of the month. Coming your way is Parachute, a deceptively simple reflex game that uses recognizable graphics to give you an enjoyable causal gaming diversion. I’ve been staring at this program for months now as it was sitting on the top of the stack. The airplane and parachute graphics stand out prominently in the listing, making it hard not to notice. As much as I tried to ignore it, Parachute was calling me to type it in. I finally caved and obliged.


July’s Program: Spiders & Flies

July’s Program: Spiders & Flies

July is almost half over, but we still have time for our program of the month: Spiders & Flies. You play a growing Venus flytrap that is searching for flies and special bugs. Use the ZX81 arrow keys to move around: 5, 6, 7, and 8. But be careful. Don’t eat the spiders lurking about or accidentally eat yourself. It’s a super easy game so you have no excuse for not trying it out.


June’s Program: Blast Off

June’s Program: Blast Off

Blast Off, June’s program of the month, is a simple game that tests your typing skills. You may find it a bit easier to play on an emulator than on a real ZX81. Fortunately, you can try now! It isn’t a very hard game if you are decent typist. It would also work well for those practicing their typing skills.


May’s Program: Up-Cake

May’s Program: Up-Cake

Well it is getting late in the month and I didn’t want to pull another last-minute update. To make things a bit interesting, I used Zed Ex on my Android tablet to enter in this month’s entry. More on that in a bit. Let me first introduce our deliciously short entry for May: Up-Cake. A fast and simple scrolling game that is easy to play and hard to lose at. My kind of game!




March’s Program: Raider V

March’s Program: Raider V

In 1984, I moved that Summer from Italy back to the US. As I was Flipping through my old printouts, I ran across one that I had marked as the last program I completed In Italy. How cool is that? Seeing this, I just had to make Raider V my program of the month for March.


February’s Program: Enlarger

February’s Program: Enlarger

The old saying “time flies when you’re having fun” is so true of late. This year started with a bang and I feel like I’ve been running ever since. It isn’t that I haven’t wanted to work on my old ZX81 programs, but they often take a back burner to other past times. That said, I did find some time to sit down this weekend to type in another program. For February I present you with ENLARGER.



December’s Program: Thyime

December’s Program: Thyime

December is upon us and Thyime is the last program of the month for 2012. My how quick the year has passed. Thyime’s elements include moving, shooting, a break through wall, and a moving enemy. It does all this while remaining fast. Thyime provides a decent game to close out the year.



October’s Program: PAC-MAN

October’s Program: PAC-MAN

October’s program, PAC-MAN, may leave you a bit confused. Inspired by that iconic arcade game, this version has no graphics. It does have dots, cherries and ghosts. It doesn’t, however, have any pictures of those elements. Give it a try and you’ll see what I mean.


September’s Program: Runner

September’s Program: Runner

September’s program, Runner, is nostalgic for me. When I wrote this program I had moved on to my C64. My ZX81 was starting to gather dust as I was busy learning the ins and outs of my new computer. For some reason, something tugged at me to fix my ZX81 keyboard and get it running again. After transplanting the ZX81 brains into a TS1000 case, it surprisingly powered on. I wrote Runner as a test that still worked. It did. That was the last time I was able to use the computer that had been my pride and joy for the previous three years.


August’s Program: PAC-MAN Video

August’s Program: PAC-MAN Video

Wow, August flew by way faster than I expected! Here we are at the end and I finally got around to uploading the monthly program. This month’s program, PAC-MAN Video, is a bit different. Although I call it a game, it doesn’t really play like one. It is totally random with a slight nod to you. Skill isn't required, just give it a try.


July’s Program: Can Punch

July’s Program: Can Punch

I’m back to the basics for July’s program. Can Punch is a simply graphic game that will probably infuriate you more than entertain. Don’t believe me? Go try it and decide for yourself. The goal is punch the can thrown at you. Use Z to raise your fist high and . to lower it. A deceptively simple game mechanic that I dare you to master. I double dog dare you!


June’s Program: Pole Dodge 2

June’s Program: Pole Dodge 2

Yes, I know I’m late. June is almost over and I’m sure my adoring fan is up in arms. I do have one fan, right? In any case, I’m breaking tradition for June’s Program of the Month and posting a more modern program. Pole Dodge 2 is my revamped version of April’s program. Before I dig into the details, go play it. It’s real easy, just use the “Z” and “.” to bank left or right. No really, go play it. I think you’ll find it much more enjoyable this go round.


May’s Program: Jet Flyer

May’s Program: Jet Flyer

Jet Flyer is May's Program of the Month. Although a bit late, I believe it is a bit better than last month's and worth a quick try. The goal is to keep your jet on course by using the “Z” and “.” keys to bank right or left. It isn’t an overly hard game. You just need to keep the course indicator close to zero. I won’t say how close to avoid spoiling the fun.


April’s Program: Pole Dodge

April’s Program: Pole Dodge

Pole Dodge is April’s Program of the Month and it is an odd one. Partially odd because I typed it in back in February, and partly because the program just doesn’t play well. I know that doesn’t lend well for one to give it a try, but try it you should. Why? Because the premise isn’t bad. It is the execution that leaves a bit to be desired. Of course, I blame the slow hardware.


March’s Program: T.W.M.

March’s Program: T.W.M.

T.W.M. is March’s program of the month. It is a simple animation that tries to mimic a computer’s destruction of its defined target. February was actually pretty prolific for me as I transcribed this and another program, as well as updated a number of older programs using MCODER. Fortunately, that means I have a few more programs available than I normally do. Of course, one is more than I normally have ready so I’m not sure that means much. Anyway, go give it a try and enjoy the animation in all its simplicity.


February’s Program: Light Walls

February’s Program: Light Walls

February is upon us and that means another program of the month. This month it is another one from 1983: Light Walls. In case you hadn’t guessed, it has its roots in Tron. The game requires you to steer right (“.”) or left (“z”) to avoid hitting the light walls. I wrote this program while a friend was over and we took turns trying beat others high scores. Who says you need color and 3D graphics to have a good time! Not convinced. Give it a try yourself and see how good your reactions are.



January’s Program: Road Hog

January’s Program: Road Hog

Welcome to the new year! Starting off the second season of monthly programs is January's program Road Hog. Road Hog is a driving game similar to my later Flywheel game. I hesitate to call it a racing game as there is no acceleration. You just move the car left or right using the Z or . keys. The game is pretty easy due to the slow speed of the animation. Go give it a spin.


A New Year of ZX81 Programs

ZX81 Computer

Well, the celebration of thirty years since the introduction of the ZX81 is now over. For the last year I've been bringing you an original ZX81 program each month as a tribute to my first computer. It was a lot of fun typing in those old programs or fixing tape recordings I made back in the eighties. I even rewrote one which brought me back to those old programming days. For those that found your way here, I hope you enjoyed my ramblings about the programs. Perhaps you've learned something or I just invoked a kinship from a fellow programmer.