Zx81 Tag


Have some fun! Explore the 132 articles tagged with zx81, page 3.
Februaryís Program: Telaport
Digging through my listings, I struggled deciding what to offer for February. The first one I found was an adventure text game. Too close to last month's program, I decided against it for now…
Posted Feb 27, 2016 by Steven 5 min read

Januaryís Program: Star Probe
Wow, 2016 and I'm still digging programs out of my stack of print outs. Kicking off the new year, I'm grabbing a story based program. I wrote Star Probe, our program of the month, in the style of a Chose Your Own Adventure bookóand yes, I actually owned most of them…
Posted Jan 26, 2016 by Steven 5 min read

Decemberís Program: Monkey Maze
Time to close out the year with another classic remaking. Back in 1983, I decided to try my hand at recreating Nintendoís fan favorite: Donkey Kong. My version, cryptically called Monkey Maze, is Decemberís Program of the Month…
Posted Dec 29, 2015 by Steven 3 min read

Novemberís Program: Dragonís Lair
One of my favorite video games as a kid was a rather unlikely one. It wasnít the coolest graphics or excellent control. It was about story and animation. It was, of course, Dragonís Lair. The odd laser disc game by famed animator Don Bluth…
Posted Nov 29, 2015 by Steven 2 min read

Octoberís Program: The Haunting
It is Halloween and Octoberís Program of the Month is right on time. When I pulled the listing for The Haunting from my stack I knew it would be perfect. Although short, I knew Iíd be challenged as this program of the month requires something I hadnít needed before. That something was sound. Fortun…
Posted Oct 31, 2015 by Steven 4 min read

Septemberís Program: Input Two
To my surprise, I was thumbing through my old printouts and discover that I actually wrote an Input Two program. I covered Input One as Marchís Program of the Month. For September, however, it is Input Twoís opportunity to shine. Input Two is a very different program though…
Posted Sep 20, 2015 by Steven 2 min read

Julyís Program: A Story
Julyís program is indicative of the BASIC programs youíd find in early programming manuals. Most books start out with pretty basic commands such as PRINT and INPUT. A Story mimics these early programs in a creative way…
Posted Jul 23, 2015 by Steven 2 min read

Juneís Program: Fly
Fly is a simple program that, in the end, is both baffling and intriguing. Looking at first like a simple shooter, it acts very differently then one and, if you donít know the rules, will make you crazy. Once you do know how to play, though, Fly becomes simple and repetitive…
Posted Jun 28, 2015 by Steven 5 min read

Mayís Program: WIZERDRY
Okay, you may be wondering why there is a picture of an Apple II on a ZX81 site? Iíll start by saying that itís been a pretty busy May with lots of travel for both business and vacation. The picture is from the Smithsonian and it actually does relate to Mayís program of the month, Wizerdry…
Posted May 31, 2015 by Steven 2 min read

Aprilís Program: RMS
Are there any D&D folks in the audience? Come on, you know who you are. Past or present doesnít matter, just if you know what Iím talking about. Why, you ask? Because RMS, Aprilís program of the month, will use your ZX81 to build monsters…
Posted Apr 29, 2015 by Steven 4 min read

Marchís Program: Input One
Input One, Marchís program of the month, is a great example of the kind of simple and brute force programming of the 1980s. This was a time when computers had little memory and their users had to use simple BASIC programming to get things done…
Posted Mar 29, 2015 by Steven 3 min read

Februaryís Program: Math Bash
At the one level, you can sum up most programs into three big groups: business, gaming, or educational. Most of my programs fit into one of these base categories. The standouts are generally the animation or demo programs that really have no distinct genre…
Posted Feb 22, 2015 by Steven 5 min read

Januaryís Program: Comp. Talk
Mixing things up a bit, I thought Iíd start off the new year without a game program. Instead, Januaryís program is Computer Talk, or Comp. Talk for short. Comp. Talk is one of several educational programs I wrote for reasons Iím not entirely sure of…
Posted Jan 24, 2015 by Steven 2 min read

Decemberís Program: V Water Battle
As 2014 comes to a close, I wanted to end the year with an original program of the month. For December, that program is V Water Battle, an action game from 1984. For some reason, the title screen I created said designed instead of wrote but I did both. I was an odd duck in 1984…
Posted Dec 29, 2014 by Steven 3 min read

Novemberís Program: Maze Craze
Hope everyone in the US had a great Turkey Day (Thanksgiving) and are now enjoying the last weekend of November. Iím busy with NaNoWriMo, and a bit behind. So I give you another program from my original ZX81 site, but not yet featured here. Novemberís program is the month is Maze Craze…
Posted Nov 29, 2014 by Steven 2 min read

Octoberís Program: NA
Whoa, there are still almost two weeks left in the month and I have Octoberís program done and waiting for you. Yep, you heard right. This month is a short one called NA. The program is an action game that requires you to use ďNĒ and ďAĒ to try to stop a runner…
Posted Oct 21, 2014 by Steven 2 min read

Septemberís Programs: Photon í85 and í98
Well, the month is over and life has taken over and delayed my program of the month. For the tail end of September, I offer two programs: Photon and Photon 98. Wait, what? Yep, you heard right. Iím offering two programs this month. Sort of.† Actually they are very similar…
Posted Sep 30, 2014 by Steven 2 min read

Augustís Program: Cave War
Augustís program is Cave War, a later program from 1985. It starts out similar to Hit Man, basically a scrolling dodge the wall game. But there is more to it than that. Once you get to the end of the tunnel, you find yourself in a cave and need to blast away at a wall to continue on…
Posted Aug 24, 2014 by Steven 4 min read

How to Break Your Site In One Easy Step
The MistakeWe all make mistakes. My mistake was not understanding the code behind the categories sections that my site uses. What I wanted to do was create a new category called ďWritingĒ that I could log my NaNoWriMo entries to. It seemed simple enough…
Posted Jul 24, 2014 by Steven 5 min read

Julyís Program: Block £ Spear
Sorry, still no Joust. Itís not where I want it†and Iíve spent July working on my novel instead. That isn't to say that Iím going to leave July without a program of the month. Instead Iíve pulled from my original site to bring you one of my favorite programs, Block £ Spear…
Posted Jul 23, 2014 by Steven 3 min read

Juneís Program: Monster Maker
Okay I havenít finished my remake of Joust yet, nor did I want to wait until the last week of the month to get an article out. Instead, I offer you Monster Maker as Juneís monthly program. Itís pretty straight forward and anti-climatic against the power of todayís programs…
Posted Jun 08, 2014 by Steven 3 min read

Mayís Program: Joust
I actually started working on Mayís program of the month, Joust, about three weeks ago. My goal was to update the program to a faster and more fluid MCODER version. Sadly, things havenít gone so well…
Posted May 28, 2014 by Steven 5 min read

Aprilís Program: Flywheel
April has been a crazy month. I decided to try something new, pushed along by an unexpected event. Iím writing a book. I joined NaNoWriMo just after last November's event so I didn't expect to do anything until later this year. The surprise was their CampNaNoWriMo event in April…
Posted Apr 27, 2014 by Steven 3 min read

Marchís Program: The Ball Redux
For March's program of the month, I drew inspiration from one of my older demoís, The Ball. Like many young kids from the early eighties using BASIC, I took a stab at animating a bouncing ball. It is a a relatively easy program to write depending on how complex you want to make the math…
Posted Mar 29, 2014 by Steven 4 min read

Februaryís Program: Time
For February, I give you Time, a simple landing game with a twist. Using the ďZĒ and ď.Ē keys, you maneuver your craft to each successive landing pad. If you miss the landing, keep trying but be careful. Run out of time and itís game over! How high of a score can you amass…
Posted Feb 16, 2014 by Steven 4 min read