At the end of November, during some time off from work, I dabbled rendering a series of LEGO models I call Big Bricks. Starting out as a can I do this? effort, led to me building variations on that theme. To my surprise, the journey culminated with the blogging of Crime Scene on the Brothers Brick.
I used to play Mastermind when I was a kid, a simple code breaking game. One player would set up a sequence of colored pegs and the other would have to guess it in a set number of turns. My version, called ZX Master Mind, has the computer creating the code. Can you guess the three numbers in sequence before your ten turns run out?
Dodging games were the rage back in the early 80s. Wanting to add my own take on the genre, I created Stick Shift, Novembers program of the month. The goal is simple. Dodge other cars, oil spills and spikes while not crashing into the wall. Mess up? Well, its game over for you. Dont fret though, it isn't that hardyet.
Inspiration flows from various sources. For some time I’ve wanted to create a messy model, one with greebles and imperfections. A space article about a moon—I don’t remember which—provided the push I needed. With Frank Sinatra’s In Other Words playing in my head, I headed over to Mecabricks and started building.
While working to improve the way I display my ZX81 programs, I ran across one that didnt have a picture. Finding that odd, I did some research and found that Id written a page for it back in 1999. To my surprise, Id never uploaded it. To rectify that oversight, I made Bugers this months program.
When I ran across Iain Heath's Brick-moji, there was this instant need to build them myself. My wife thought they were cute, which was enough for me. Not long afterwards, I had my first render of the face with its tongue sticking out and tears of joy.
One of the coolest movies when I was a young teenager was Disneys Tron. What geeky kid didnt want to watch a movie about computers and video games? Sprinkle in some computer animation and how could I not fall in love.
Needless to say, Tron was the inspiration for more than a few of my programs. Trail Blazer, Septembers program of the month, is one of them. An homage to the light cycle segment, the goal is to crash your opponent first. But beware. All walls are deadly, including your own.
Inspiration and Milk Trucks.
It was sheer luck that I found my latest build. Searching for a LEGO sticker set, I happened across this Milk Truck. As soon as I saw it, I knew I had to render it. As I’ve mentioned before, I’m a sucker for old LEGO sets, although I like modern ones too. Luck or not, there is a method to my madness. Join me for a few minutes and learn the fives ways I discover new models to render.
Meandering around Flickr, I ran across a picture of Floating cube houses Havneby Rømø island Denmark by Arkitema Architects. With black walls and expansive glass windows, the design was striking. Inspired by the modern lines, I pictured how they might look in LEGO bricks. Below is the result of me acting on that inspiration.
I painted more borders on the ZX81 than just about any other shape. An easy way to confine movement, it shouldnt come as a surprise that Electon starts by building a box. And before you ask, this months ZX81 program isnt another version of snake. Instead, you use the Z, X, N, and M keys to move in an attempt to capture the Electon. Sounds easy? Better give it a try and see.