With my Advanced Blender script buy, I decided to revisit my Waterfall model. Created using various LEGO CAD software, it is a study in tools as much as rendering. As such, I thought it would be fun to compare its evolution to date, and review how it has improved over time.
For March’s program of the month, I offer up Stud. Written in 1984, it was my first computer card game. Calling it a card game is disingenuous as Stud is a simple high/low betting game. There are no rules or even a deck of cards. Yet simple can be fun in this random poker game.
Yep, I did it. I purchased a template to render LEGO bricks. Given the many years spent developing my own, I never thought I’d say that. To be fair, it was about time. Mecabricks creator Nicolas Jarraud (aka Scrubs) developed a great product. Below are my first two renders and the results, as expected, are fantastic.
Last year, I ran across a nifty web changelog service. Although more than I needed, I liked the simple look for tracking changes. Looking for an opportunity to learn Bootstrap, I added it to my test site. Now that I’m including more features on my main blog, I thought I’d add a changelog here as well.
Infographics are a popular, and fun, tool to share information. I thought Id give it a try using Canvas infographic template, but I needed to choose something to talk about. Sticking to my current passion, the topic I chose was rendering LEGO images using Mecabricks and Blender.
Sometimes one function can do a lot. For Februarys program, picture uses a line drawing routine to draw a pretty picture. Okay, pretty is in the eye of the beholder. But, nonetheless, it is a picture. The fun, though, is in watching it draw.
Although I enjoy seeing the finished product of my LEGO renders, it is the process that engergizes me. The acts of learning, refining, and failing each add to my body of knowledge. Lets explore some of that using my 8029 Mini Snowspeeder.
It feels like 2017 is just kicking off, yet here we are at the end of January. Time sure seems to be getting away from me lately. I blame the the heater skelter of the holidays and uncomfortable weather. Well, and taking a not so great vacation didn’t improve my mood any. I got sick and all else fell to the side. Today is my opportunity to change that. Today is for LEGO!
“Agent 51, your goal is within reach, but there is a problem.”
“Understand,” you reply. Professional as always, you only allow a hint of annoyance in your voice. “Explain.”
“Well, the plans are in the room in front of you, but the floor is a trap. You need to deactivate it using the terminal to your right.”
You look down at the screen, a singular “READY” stares back at you.
“Sounds easy enough,” you reply.
“It isn’t. The interface is protected and, sadly, our operative died before he could tell us the code.”
“So what do I do?”
“You’re going to have to hack it. Our operative left a back door into the system, if you can find it. You can do it, Agent 51.”
You nod at the voice in your ear. You can do this.
Play begins with imagination.
Computers are great for role playing and Code IV was one of my programs that helped enable a story. As a kid, I often augmented my play using my ZX81. Although the narrative above isn’t exact, it embodies what I was thinking when I wrote this month’s ZX81 program. Fun, adventurous, and a unfair, can you crack the code and disable the floor?
At the end of November, during some time off from work, I dabbled rendering a series of LEGO models I call Big Bricks. Starting out as a can I do this? effort, led to me building variations on that theme. To my surprise, the journey culminated with the blogging of Crime Scene on the Brothers Brick.