I painted more borders on the ZX81 than just about any other shape. An easy way to confine movement, it shouldnt come as a surprise that Electon starts by building a box. And before you ask, this months ZX81 program isnt another version of snake. Instead, you use the Z, X, N, and M keys to move in an attempt to capture the Electon. Sounds easy? Better give it a try and see.
I continue to grow my skills in Mecabricks and, to a smaller extend, Blender. When I ran across What's missing? A New Hope on BrickSet, the Yavin IV model depicted intrigued me. Doing some research into the unreleased set, it ultimately led me to render my own version of it.
I follow a number of LEGO sites through RSS feeds, looking for inspiration on what to render next. A long time back, I booked marked this article, Build the Big E Cow. It was small, had instructions, and was kind of cute. Something my wife would like. I booked marked the site, thinking someday Id get back to it. I finally did.
Hard to believe, but 20 years ago I started dabbling with POV-Ray to render models with virtual LEGO bricks. Set 373, my second rendered model, is over 20 years old now. Started in April of 1996, it’s seen many iterations over the years. This month I decided to build it once more—this time using Mecabricks and Blender.
Not everything I wrote on the ZX81 was a game, although I did write a lot of those. In fact, some of my first computer programs did nothing more than print pictures. 3D Image, a badly named program, is one of my experiments in animation on the ZX81. Depicting a sun at the end of its life, it’s an uses simple math to generate an image.
You can read more of this article or head on over to my ZX81 site to catch up on past programs of the month.
Practicing a “get it done” attitude, I've recently added a constant stream of features to my site. Most visitors wouldn’t notice. They aren’t dropping by to relish my web design, nor are they interested in my latest tweaks to enhance their experience. Nope, they’re here to read an article. Or, more likely, they’re lost—but I digress. If the content is there, the looks, assuming the basics are present, is secondary.
This is the LEGO bricks puzzle panda from the “What is it?” section of “Bricks and Pieces,” Spring 1975. I solved the puzzle in LDD years ago, originally rendering it in POV-Ray. For this remake, I thought it’d be fun to import into Mecabricks and render again in Blender.
“Beware what lurks beneath the sea. Sharks, you say? No, not sharks. Something much, much worse. It comes from below and you’ll never see it until you find its maw enveloping you. What’s that? You don’t believe me? Sonny, I’ve seen it. I barely escaped myself when it took a liking to our boat.”
Cheesy story aside, this is anotherof my older LDD models from 2010, converted and tweaked to use Mecabricks.
I’ve been a long time Star Trek fan, predating Star Wars by a few years. I have fond memories of watching the original series in re-runs, but it was TNG that rekindled my fandom. I even went to a convention while living in Indy. So, it should be no surprise that I built a version of the Enterprise D using only basic LEGO bricks. This is the story of my attempts at rendering it.
When I first created my Mini ZX81, I had modeled a Timex Sinclair 1000 (TS1000) as well. My intent was always to render them together, but other projects kept getting in the way. Finally getting back to it last week, the results came out better than I expected.