One of the coolest movies when I was a young teenager was Disneys Tron. What geeky kid didnt want to watch a movie about computers and video games? Sprinkle in some computer animation and how could I not fall in love.
Needless to say, Tron was the inspiration for more than a few of my programs. Trail Blazer, Septembers program of the month, is one of them. An homage to the light cycle segment, the goal is to crash your opponent first. But beware. All walls are deadly, including your own.
Inspiration and Milk Trucks.
It was sheer luck that I found my latest build. Searching for a LEGO sticker set, I happened across this Milk Truck. As soon as I saw it, I knew I had to render it. As I’ve mentioned before, I’m a sucker for old LEGO sets, although I like modern ones too. Luck or not, there is a method to my madness. Join me for a few minutes and learn the fives ways I discover new models to render.
Meandering around Flickr, I ran across a picture of Floating cube houses Havneby Rømø island Denmark by Arkitema Architects. With black walls and expansive glass windows, the design was striking. Inspired by the modern lines, I pictured how they might look in LEGO bricks. Below is the result of me acting on that inspiration.
I painted more borders on the ZX81 than just about any other shape. An easy way to confine movement, it shouldnt come as a surprise that Electon starts by building a box. And before you ask, this months ZX81 program isnt another version of snake. Instead, you use the Z, X, N, and M keys to move in an attempt to capture the Electon. Sounds easy? Better give it a try and see.
I continue to grow my skills in Mecabricks and, to a smaller extend, Blender. When I ran across What's missing? A New Hope on BrickSet, the Yavin IV model depicted intrigued me. Doing some research into the unreleased set, it ultimately led me to render my own version of it.
I follow a number of LEGO sites through RSS feeds, looking for inspiration on what to render next. A long time back, I booked marked this article, Build the Big E Cow. It was small, had instructions, and was kind of cute. Something my wife would like. I booked marked the site, thinking someday Id get back to it. I finally did.
Hard to believe, but 20 years ago I started dabbling with POV-Ray to render models with virtual LEGO bricks. Set 373, my second rendered model, is over 20 years old now. Started in April of 1996, it’s seen many iterations over the years. This month I decided to build it once more—this time using Mecabricks and Blender.
Not everything I wrote on the ZX81 was a game, although I did write a lot of those. In fact, some of my first computer programs did nothing more than print pictures. 3D Image, a badly named program, is one of my experiments in animation on the ZX81. Depicting a sun at the end of its life, it’s an uses simple math to generate an image.
You can read more of this article or head on over to my ZX81 site to catch up on past programs of the month.
Practicing a “get it done” attitude, I've recently added a constant stream of features to my site. Most visitors wouldn’t notice. They aren’t dropping by to relish my web design, nor are they interested in my latest tweaks to enhance their experience. Nope, they’re here to read an article. Or, more likely, they’re lost—but I digress. If the content is there, the looks, assuming the basics are present, is secondary.
This is the LEGO bricks puzzle panda from the “What is it?” section of “Bricks and Pieces,” Spring 1975. I solved the puzzle in LDD years ago, originally rendering it in POV-Ray. For this remake, I thought it’d be fun to import into Mecabricks and render again in Blender.