Run the trench using Z for left and . for right to avoid the obstacles in this ZX81 game.
PROG : 16509
D-FILE: 17284
VARS : 18077
E-LINE: 18078
STKBOT: 18078
STKEND: 18078
9999 means line number
PRINT means treat as KEYWORD P
5 REM *TRENCHRUNNER*SLR/1984*
10 LET X=15
11 GOSUB 20
12 GOTO 70
20 PRINT AT 0,0;" !!!
!!!!!!!!! "
30 PRINT AT 1,0;"!!!!!!!!!!
!!!!!!!!!!"
40 PRINT AT 2,0;" !!!
!!!!!!!!! "
50 PRINT AT 3,0;"!!!!!!!!!!
!!!!!!!!!!"
60 PRINT AT 4,0;" !!!
!!!!!!!!! "
65 RETURN
70 FOR A=1 TO 100
80 LET Y=INT (12*RND)+10
90 FOR G=0 TO 4
100 GOSUB 20
110 PRINT AT 4,X;"H";AT G,Y;"O"
120 LET X=X-(INKEY$="Z")+(
INKEY$=".")
125 PRINT AT 4,X;
130 LET P=PEEK (PEEK 16398+256*
PEEK 16399)
140 IF P=128 THEN GOTO 200
150 IF P=180 THEN GOTO 200
160 NEXT G
170 NEXT A
180 PRINT "YOU WIN"
190 GOTO 210
200 PRINT "YOU DIED:";A
210 PRINT "...PRESS A KEY TO PL
AY AGAIN... "
220 PAUSE 4E4
230 CLS
240 RUN
300 SAVE "TR"
310 RUN