Articles by Steven


Steven has written 423 articles, Page 11.
October’s Program: PAC-MAN
October’s program, PAC-MAN, may leave you a bit confused. Inspired by that iconic arcade game, this version has no graphics. It does have dots, cherries and ghosts. It doesn’t, however, have any pictures of those elements. Give it a try and you’ll see what I mean. Still confused? Don’t be…
Posted Oct 04, 2012 3 min read

6364 Paramedic Unit
Blast from the past. This set is one of mine from 1980. I believe one of the last I received while still in Norway. This was rendered with POV-Ray 3.7R6. 6364 Paramedic Unit by SafePit, on Flickr
Posted Sep 24, 2012 1 min read

September’s Program: Runner
September’s program, Runner, is nostalgic for me. When I wrote this program I had moved on to my C64. My ZX81 was starting to gather dust as I was busy learning the ins and outs of my new computer. For some reason, something tugged at me to fix my ZX81 keyboard and get it running again…
Posted Sep 01, 2012 3 min read

August’s Program: PAC-MAN Video
Wow, August flew by way faster than I expected! Here we are at the end and I finally got around to uploading the monthly program. This month’s program, PAC-MAN Video, is a bit different. Although I call it a game, it doesn’t really play like one. It is totally random with a slight nod to you…
Posted Aug 26, 2012 3 min read

MMMB016 Fireworks
Goofing around again with some simple LEGO fireworks. Still waiting on the larger render to finish. Fireworks was the LEGO Club Monthly Mini Model Build for November 2009. Flame part courtesy of LDRAW and LeoCAD. A simple, yet effective model. Rendered with POV-Ray 3.7RC6. MMMB016 Fireworks by SafeP…
Posted Jul 29, 2012 1 min read

July’s Program: Can Punch
I’m back to the basics for July’s program. Can Punch is a simply graphic game that will probably infuriate you more than entertain. Don’t believe me? Go try it and decide for yourself. The goal is punch the can thrown at you. Use “Z” to raise your fist high and “.” to lower it…
Posted Jul 22, 2012 2 min read

June’s Program: Pole Dodge 2
Yes, I know I’m late. June is almost over and I’m sure my adoring fan is up in arms. I do have one fan, right? In any case, I’m breaking tradition for June’s Program of the Month and posting a more modern program. Pole Dodge 2 is my revamped version of April’s program…
Posted Jun 25, 2012 4 min read

May's Program: Jet Flyer
Jet Flyer is May's Program of the Month. Although a bit late, I believe it is a bit better than last month's and worth a quick try. The goal is to keep your jet on course by using the “Z” and “.” keys to bank right or left. It isn’t an overly hard game…
Posted May 20, 2012 2 min read

April’s Program: Pole Dodge
Pole Dodge is April’s Program of the Month and it is an odd one. Partially odd because I typed it in back in February, and partly because the program just doesn’t play well. I know that doesn’t lend well for one to give it a try, but try it you should. Why? Because the premise isn’t bad…
Posted Apr 01, 2012 3 min read

40030 Duck and Ducklings
Happy Easter! This is a great little set. The ducks are well designed and I love the little ugly duckling. I wonder if he'll become a swan? This is rendered with POV-Ray 3.7RC5. 40030 Duck and Ducklings by SafePit, on Flickr
Posted Mar 31, 2012 1 min read

March’s Program: T.W.M.
T.W.M. is March’s program of the month. It is a simple animation that tries to mimic a computer’s destruction of its defined target. February was actually pretty prolific for me as I transcribed this and another program, as well as updated a number of older programs using MCODER…
Posted Mar 05, 2012 2 min read

E.T. Redux
E.T. may not have been my best game ever, but it was an interesting exercise in 1985. Loosely, and I really mean loosely, based on the Atari 2600 game, E.T. follows the exploits of the title character as he tries to find his way home. Originally written in ZX81 BASIC, I revisited E.T…
Posted Feb 20, 2012 5 min read

Playing Around
It isn’t all programming around here! Some days it is fun to just play around. I was adding an image to my other site which led to me reviewing some of my old Flickr images. In turn, I ran across my Wordle of Reid's for Fun image (article here)…
Posted Feb 16, 2012 1 min read

40029 Valentines Day Box
I posted this a couple of days back on Flickr, but hadn't made it around to posting here. Happy belated Valentine's day to all! 40029 Valentines Day Box by SafePit, on Flickr
Posted Feb 16, 2012 1 min read

Road Hog Improved
What's this, another version of Road Hog? Yep. This is January’s Program converted to machine code using MCoder II. I was surprised how easy it was. Although MCoder is an integer compiler and limits some BASIC commands, I only needed to change a few lines to get Road Hog to run…
Posted Feb 14, 2012 1 min read

February’s Program: Light Walls
February is upon us and that means another program of the month. This month it is another one from 1983: Light Walls. In case you hadn’t guessed, it has its roots in Tron. The game requires you to steer right (“.”) or left (“z”) to avoid hitting the light walls…
Posted Feb 09, 2012 2 min read

LEGO Parts and Colors Catalog
It is a strange time for me. For years, I have run my web site locally as a way to test out new designs and programs. I have used that site as the home for my catalog of LEGO parts and colors…
Posted Feb 05, 2012 2 min read

ZX81 Emulator on Android
As more and more people turn to mobile and tablet devices for their entertainment and consumption needs, it is becoming harder to share my ZX81 preservation project. I remember how excited I was when I found a Java based emulator that would run my ZX81 programs on the web…
Posted Feb 05, 2012 2 min read

40036 Cobra
Short and sweet. Monthly mini-build for Jan 2012 rendered with POV-ray. Interesting that these in-store promotions are now numbered. 40036 Cobra by SafePit, on Flickr
Posted Jan 22, 2012 1 min read

January’s Program: Road Hog
Welcome to the new year! Starting off the second season of monthly programs is January's program Road Hog. Road Hog is a driving game similar to my later Flywheel game. I hesitate to call it a racing game as there is no acceleration. You just move the car left or right using the “z” or “.” keys…
Posted Jan 14, 2012 3 min read